the funny thing is that each and every year we discuss this topic, but the emdl has been on the server since 2003...
;)
good luck with the project!
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
Sent: Wednesday, October 31, 2007 2:23 PM
To: XSI(at)Softimage.COM
Subject: Re: rubik's cube
Helge! you just saved my a$$
I was pretty much starting to get really stressed with this project :) when we accepted it, I thought a few animated constraints will do the trick, I will not bore you with all the details, but failing with this project, would probably cause me to loose my job...
If I was a princess, you would be my hero :)
thank you so much!
Oz.
Helge Mathee wrote:
> please. we did this so long back ;)
>
> I love rubik.
>
> go ahead, animate and be happy.
>
> http://217.160.138.15/helge/rubik.jpg
>
> http://217.160.138.15/helge/rubik.mov
>
> http://217.160.138.15/helge/rubik.emdl
>
> the only limitation of this baby is that each animation step has to be a multiple of exact 90 degrees.
> well - I guess that's kind of obvious.
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of kim aldis
> Sent: Wednesday, October 31, 2007 12:45 PM
> To: XSI(at)Softimage.COM
> Subject: RE: rubik's cube
>
> Probably mostly because it begs for local rotation and this is one of the few cases where you can't really apply to 2 axis only rule. Have you tried doing the 3 cascaded null thing, one null for each axis. I'd use nulls anyway, rather than freezing. More flexibility.
>
>
>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> Behalf Of pingo van der brinkloev
>> Sent: 31 October 2007 16:33
>> To: XSI(at)Softimage.COM
>> Subject: Re: rubik's cube
>>
>> That's pretty much about right... to be certain it took only one more
>> turn on my test for it to freak out. Got it going 6 rounds though!...
>> also seemed to easy...
>>
>> beer's on me!
>>
>> pingo
>>
>> On 31/10/2007, at 16.11, André Adam wrote:
>>
>>
>>> Be careful, that should pretty much immediately get you into gimbal
>>> lock trouble.
>>>
>>> -André
>>>
>>>
>>> pingo van der brinkloev wrote:
>>>
>>>> ok I got a really easy solution.
>>>>
>>>> Make 9 boxes and distribute them 3x3x3 (the cube)
>>>>
>>>> select all the cubes and center their center in 0,0,0
>>>>
>>>> Now you can select sides and rotate them and it works like it
>>>>
>> should.
>>
>>>> Just remember to flatten the animation keys.
>>>>
>>>> cheers!
>>>>
>>>> pingo
>>>>
>>>> On 31/10/2007, at 14.47, Adam Seeley wrote:
>>>>
>>>>
>>>>> Oop, went too soon,
>>>>>
>>>>> How about .... lattices that cover each of the 6 sides, which are
>>>>> then applied during each rotation, frozen and removed after the
>>>>> animation?
>>>>>
>>>>> Again, not very interactive or scrubbable.
>>>>>
>>>>> Adam.
>>>>>
>>>>>
>>>>>> -----Original Message-----
>>>>>> From: owner-xsi(at)Softimage.COM
>>>>>> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adam Seeley
>>>>>> Sent: 31 October 2007 13:38
>>>>>> To: XSI(at)Softimage.COM
>>>>>> Subject: RE: rubik's cube
>>>>>>
>>>>>> How about
>>>>>>
>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: owner-xsi(at)Softimage.COM
>>>>>>> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
>>>>>>> Sent: 31 October 2007 13:35
>>>>>>> To: XSI(at)Softimage.COM
>>>>>>> Subject: Re: rubik's cube
>>>>>>>
>>>>>>> thanks guys, for the info.
>>>>>>>
>>>>>>> I've already tried the freeze transforms idea, and it does
>>>>>>>
>>>>>> work, the
>>>>>>
>>>>>>> only thing that bothers me is, when the client want to change
>>>>>>>
>> some
>>
>>>>>>> animation, it should be a nightmare (I need to do a 25-30
>>>>>>>
>>>>>> sec one shot
>>>>>>
>>>>>>> animation)
>>>>>>>
>>>>>>> To try and improve this method,
>>>>>>> I am thinking of having a square curve near each of the
>>>>>>>
>>>>>> cube's side,
>>>>>>
>>>>>>> and a ppg with 6 boolean switches, each switch for each
>>>>>>>
>>>>>> sqaure curve,
>>>>>>
>>>>>>> as the animator, it's my responsibility to make sure, only
>>>>>>>
>>>>>> one switch
>>>>>>
>>>>>>> can be on in a given time.
>>>>>>> Then have a scop on each little cube, to check which switch
>>>>>>>
>>>>>> in on, and
>>>>>>
>>>>>>> rotate with it's corresponding square curve this is of course,
>>>>>>> some kind of a "simulation", meaning I cannot scrub the
>>>>>>>
>>>>>> timeline, because
>>>>>>
>>>>>>> the little cubes has no keyframes.
>>>>>>> image: http://www.ozadi.com/pix/rubiks.jpg
>>>>>>> but maybe after the animation is approved I can plot their
>>>>>>>
>>>>>> transfomrs.
>>>>>>
>>>>>>> what do you think?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Joe Laffey wrote:
>>>>>>>
>>>>>>>> On Wed, 31 Oct 2007, kim aldis wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>> You can pull them apart easily enough if you want to see
>>>>>>>>>
>>>>>> how they
>>>>>>
>>>>>>>>> work. Peel the colours off and you'll see the screws
>>>>>>>>>
>>>>>> that hold it
>>>>>>
>>>>>>>>> together.
>>>>>>>>>
>>>>>>>> No need to remove screws to take the Rubik's apart. Just
>>>>>>>>
>>>>>>> turn one side
>>>>>>>
>>>>>>>> 45 degrees, and then either stick a flathead screwdriver, or
>>>>>>>>
>> your
>>
>>>>>>>> thumb under the middle cube of the row and lift.
>>>>>>>>
>>>>>>>>
>>>>>>>> I am sure there is Google/YouTube reference for this.
>>>>>>>>
>>>>>>>> --
>>>>>>>> Joe Laffey | Visual Effects for Film
>>>>>>>>
>>>>>> and Video
>>>>>>
>>>>>>>> LAFFEY Computer Imaging |
>>>>>>>>
>>>>>>> -------------------------------------
>>>>>>>
>>>>>>>> St. Louis, MO | Show Reel
>>>>>>>>
>>>>>> http://LAFFEY.tv/?e07635
>>>>>>
>>>>>>>> USA |
>>>>>>>>
>>>>>>> -------------------------------------
>>>>>>>
>>>>>>>> . | -*- Digital Fusion Plugins -
>>>>>>>>
>> *-
>>
>>>>>> -----------------------------------------------------------------
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>>>>>>
>> -
>>
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