User Normal discrepancy
| Date : Wed, 31 Oct 2007 15:26:05 -0700 |
| To : <xsi(at)Softimage.COM> |
| From : Matt Lind <speye_21(at)hotmail.com> |
| Subject : User Normal discrepancy |
I've created a small suite of tools for doing basic things with 'user normal' properties on polygon meshes since the tools don't exist in the regular XSI UI. One of my tools is a basic normal transfer tool which copies normals from one object to another. The problem I'm encountering is that when I query a picked object during the copy operation, XSI doesn't return the proper normal information if the picked object has a user normal property - XSI returns the object's original geometry normals and ignores the normals in the user normal property. doesnt' seem to matter which collections or arrays I query (Nodes, Facets, NodesArray, SamplesArray, GetGeometry2(), ...) the result is always the same. It seems I have to acquire each individual user normal property and figure out the composite result myself.
Ideally I want XSI to return the normals on the picked object as I see them applied in the viewports. Anybody encounter this or have any ideas to workaround?
Thanks,
Matt
------------------------------
Matt Lind
Animator / Technical Director
SOFTIMAGE certified instructor:
SOFTIMAGE|3D
SOFTIMAGE|XSI
Matt.Lind(at)Mantom(dot)net
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