Hi Helge, seems that it dont't works here, on the third twist it stop
working...
Maybe a version issue? I'm using 6.01 actually.
Amazing work anyway, as usual!
Helge Mathee escribió:
the funny thing is that each and every year we discuss this topic, but the emdl has been on the server since 2003...
;)
good luck with the project!
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
Sent: Wednesday, October 31, 2007 2:23 PM
To: XSI(at)Softimage.COM
Subject: Re: rubik's cube
Helge! you just saved my a$$
I was pretty much starting to get really stressed with this project :) when we accepted it, I thought a few animated constraints will do the trick, I will not bore you with all the details, but failing with this project, would probably cause me to loose my job...
If I was a princess, you would be my hero :)
thank you so much!
Oz.
Helge Mathee wrote:
please. we did this so long back ;)
I love rubik.
go ahead, animate and be happy.
http://217.160.138.15/helge/rubik.jpg
http://217.160.138.15/helge/rubik.mov
http://217.160.138.15/helge/rubik.emdl
the only limitation of this baby is that each animation step has to be a multiple of exact 90 degrees.
well - I guess that's kind of obvious.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of kim aldis
Sent: Wednesday, October 31, 2007 12:45 PM
To: XSI(at)Softimage.COM
Subject: RE: rubik's cube
Probably mostly because it begs for local rotation and this is one of the few cases where you can't really apply to 2 axis only rule. Have you tried doing the 3 cascaded null thing, one null for each axis. I'd use nulls anyway, rather than freezing. More flexibility.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of pingo van der brinkloev
Sent: 31 October 2007 16:33
To: XSI(at)Softimage.COM
Subject: Re: rubik's cube
That's pretty much about right... to be certain it took only one more
turn on my test for it to freak out. Got it going 6 rounds though!...
also seemed to easy...
beer's on me!
pingo
On 31/10/2007, at 16.11, André Adam wrote:
Be careful, that should pretty much immediately get you into gimbal
lock trouble.
-André
pingo van der brinkloev wrote:
ok I got a really easy solution.
Make 9 boxes and distribute them 3x3x3 (the cube)
select all the cubes and center their center in 0,0,0
Now you can select sides and rotate them and it works like it
should.
Just remember to flatten the animation keys.
cheers!
pingo
On 31/10/2007, at 14.47, Adam Seeley wrote:
Oop, went too soon,
How about .... lattices that cover each of the 6 sides, which are
then applied during each rotation, frozen and removed after the
animation?
Again, not very interactive or scrubbable.
Adam.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Adam Seeley
Sent: 31 October 2007 13:38
To: XSI(at)Softimage.COM
Subject: RE: rubik's cube
How about
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oz Adi
Sent: 31 October 2007 13:35
To: XSI(at)Softimage.COM
Subject: Re: rubik's cube
thanks guys, for the info.
I've already tried the freeze transforms idea, and it does
work, the
only thing that bothers me is, when the client want to change
some
animation, it should be a nightmare (I need to do a 25-30
sec one shot
animation)
To try and improve this method,
I am thinking of having a square curve near each of the
cube's side,
and a ppg with 6 boolean switches, each switch for each
sqaure curve,
as the animator, it's my responsibility to make sure, only
one switch
can be on in a given time.
Then have a scop on each little cube, to check which switch
in on, and
rotate with it's corresponding square curve this is of course,
some kind of a "simulation", meaning I cannot scrub the
timeline, because
the little cubes has no keyframes.
image: http://www.ozadi.com/pix/rubiks.jpg
but maybe after the animation is approved I can plot their
transfomrs.
what do you think?
Joe Laffey wrote:
On Wed, 31 Oct 2007, kim aldis wrote:
You can pull them apart easily enough if you want to see
how they
work. Peel the colours off and you'll see the screws
that hold it
together.
No need to remove screws to take the Rubik's apart. Just
turn one side
45 degrees, and then either stick a flathead screwdriver, or
your
thumb under the middle cube of the row and lift.
I am sure there is Google/YouTube reference for this.
--
Joe Laffey | Visual Effects for Film
and Video
LAFFEY Computer Imaging |
-------------------------------------
St. Louis, MO | Show Reel
http://LAFFEY.tv/?e07635
USA |
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