If you are using ray tracing, try setting the primary rays to "ray
tracing". Slower but uses less memory. Of course BSP settings become
very important.
Alan Jones wrote:
Hi Brad,
If you're not using anything that has raytracing (reflection,
refraction, dirtmap/AO) then you can switch to the rasterizer.
It doesn't use a BSP for storing the geometry at rendertime so it may
sidestep the issue for you. Environment reflection is ok as it doesn't
involve raytracing.
Cheers,
Alan.
On Nov 2, 2007 3:36 PM, Bradley Gabe <withanar(at)gmail.com> wrote:
> Looks like I'm the latest victim to get hit with this error:
>
> Error: MEM 0.5 fatal 031008: can't allocate 524000 bytes
>
>
> It's in a simple crowd scene with 20,000 particle instances, and each
> instance has about 2000 polys, so we're well within MR and XSI's
realm of
> possibility.
>
> I've been messing around with BSP tree settings all morning, reduced
my tile
> size, and a handful of other standard memory reduction techniques
(short of
> polygon reduction), all to no avail.
>
> I'm starting to think there may be a windows memory setting or something
> else that everyone knows about in XSI, and I missed over the past
couple of
> versions due to my main focus in animation over rendering. :-)
>
> Any more tips from anyone would be appreciated while I continue to hunt
> through the email archives.
>
>
> -Brad
>
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