Thanx Steven,
So is this _generally_ OK or is this an exception to Kim's "law"?
(1) In your case you modify an object - kinematicstate.transform - (or
its parameters posx, posy...) that is not even the object plugged into
the port but one further down the hierarchy, which works [thats how i
naivly did it in the past]
(2) Kim says "No changes to anything that isn’t plugged into a
port is the rule"
(3) In the original post I tried to modify a parameter of an object
which is plugged into the port, which didnt work
get my confusion?
I guess with what Kim said, one is on the safe side, right?...have a
nice weekend
Stephen Blair schrieb:
Hi Philipp
You can connect to the
KinematicState and then modify KinematicState.Transform.
kim aldis schrieb:
In fact, changing the value even using the OM is bad. No
changes to anything that isn’t plugged into a port is the rule. Since
the mute parameter isn’t animatable you can’t plug it into a port.
Ah, OK...that wasnt really clear to me.
So when I output to SRT, I should better put posx, posy, posz, rotx,
roty, rotz, sclx, scly, sclz in seperate ports?
Or can I change everything related to the object (thats connected to
the port) as long as it is animatable?
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LIGA_01 COMPUTERFILM GmbH
Philipp Oeser
MUNICH
Landwehrstrasse 60-62
80336 Munich, Germany
fon: +49 - (0)89 - 51 555 8-88
fax: +49 - (0)89 - 51 555 8-77
www.liga01.com
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