Re: Depthmap for alpha mapped leaves?

Date : Mon, 5 Nov 2007 17:17:13 -0000
To : <XSI(at)Softimage.COM>
From : "Patrick Nethercoat" <patrick(at)brandtanim.co.uk>
Subject : Re: Depthmap for alpha mapped leaves?
give them constant white in the sprite's colour, and put a black volume_fog shader on the pass.
 
Patrick
----- Original Message -----
Sent: Monday, November 05, 2007 4:30 PM
Subject: Depthmap for alpha mapped leaves?

I am doing a jungle shot where many of the plants have alpha sprite mapped leaves. Now I need a depth map, and using etither BA Raylength or scalar state works almost fine with sprites - only problem is a thin line of brighter pixels on the aliased edges of the alpha  - do you guys have any ideas on how I get rid of those?
 
Morten Bartholdy
3D & VFX Artist
 

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.