give them constant white in the sprite's colour,
and put a black volume_fog shader on the pass.
----- Original Message -----
Sent: Monday, November 05, 2007 4:30
PM
Subject: Depthmap for alpha mapped
leaves?
I am doing a jungle shot where many of the plants
have alpha sprite mapped leaves. Now I need a depth map, and using etither BA
Raylength or scalar state works almost fine with sprites - only
problem is a thin line of brighter pixels on the aliased edges of the
alpha - do you guys have any ideas on how I get rid of
those?
Morten Bartholdy
3D & VFX
Artist