RE: Depthmap for alpha mapped leaves?
| Date : Mon, 5 Nov 2007 18:18:31 -0000 |
| To : <XSI(at)Softimage.COM> |
| From : "cristobal infante" <cristobal.infante(at)primefocusworld.com> |
| Subject : RE: Depthmap for alpha mapped leaves? |
|
How about putting all your leaves in a partition and
overriding the "Copy Alpha to RGB"
paramater?. That should work without altering the
shader.
A while ago I used a slightly different method, I
wrote a little script that would loop the render tree and actually
tick this option on/off on any material with an image on
it..
let me know if something like that would be useful for
you.
Best,
Cristobal
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sam Cuttriss Sent: 05 November 2007 18:07 To: XSI(at)Softimage.COM Subject: Re: Depthmap for alpha mapped leaves? ie instead of completely replacing the surface if you could jkeep all shaders alpha properties and override their rgb. _sam Sam Cuttriss Janimation 3D Aficionado Patrick Nethercoat wrote:
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