RE: Depthmap for alpha mapped leaves?

Date : Mon, 5 Nov 2007 18:18:31 -0000
To : <XSI(at)Softimage.COM>
From : "cristobal infante" <cristobal.infante(at)primefocusworld.com>
Subject : RE: Depthmap for alpha mapped leaves?
How about putting all your leaves in a partition and overriding the "Copy Alpha to RGB"
paramater?. That should work without altering the shader.
 
A while ago I used a slightly different method, I wrote a little script that would loop the render tree and actually tick this option on/off on any material with an image on it..
let me know if something like that would be useful for you.
 
Best,
Cristobal
 
 
 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sam Cuttriss
Sent: 05 November 2007 18:07
To: XSI(at)Softimage.COM
Subject: Re: Depthmap for alpha mapped leaves?

i would LOVE for there to be an option to intervene instead of just override,
ie instead of completely replacing the surface
if you could jkeep all shaders alpha properties and override their rgb.

_sam

Sam Cuttriss
Janimation 3D Aficionado


Patrick Nethercoat wrote:
give them constant white in the sprite's colour, and put a black volume_fog shader on the pass.
 
Patrick
----- Original Message -----
Sent: Monday, November 05, 2007 4:30 PM
Subject: Depthmap for alpha mapped leaves?

I am doing a jungle shot where many of the plants have alpha sprite mapped leaves. Now I need a depth map, and using etither BA Raylength or scalar state works almost fine with sprites - only problem is a thin line of brighter pixels on the aliased edges of the alpha  - do you guys have any ideas on how I get rid of those?
 
Morten Bartholdy
3D & VFX Artist
 

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