give them constant white in the
sprite's colour, and put a black volume_fog shader on the pass.
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Original Message -----
Sent:
Monday, November 05, 2007 4:30 PM
Subject:
Depthmap for alpha mapped leaves?
I am doing a jungle shot where
many of the plants have alpha sprite mapped leaves. Now I need a depth
map, and using etither BA Raylength or scalar state works almost fine
with sprites - only problem is a thin line of brighter pixels on the
aliased edges of the alpha - do you guys have any ideas on how I get
rid of those?
Morten Bartholdy
3D & VFX Artist