There is a bug in the routine that is used by the sprite shader in
Mray. It does not set the right depth. You can try the
BA_color_switcher instead of the XSI sprite shader. It should correct
that bug.
Quoting Morten Bartholdy <xsi(at)colorshopvfx.dk>:
I am doing a jungle shot where many of the plants have alpha sprite
mapped leaves. Now I need a depth map, and using etither BA
Raylength or scalar state works almost fine with sprites - only
problem is a thin line of brighter pixels on the aliased edges of
the alpha - do you guys have any ideas on how I get rid of those?
Morten Bartholdy
3D & VFX Artist
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi