Funny thing - upon further testing I found that rasterizer rendering fixed
that particular problem :)
I will try your color switcher though.
- MB
----- Original Message -----
From: "Schoenberger" <XSI(at)digidragon.de>
To: <XSI(at)Softimage.COM>
Sent: Monday, November 05, 2007 11:26 PM
Subject: Re: Depthmap for alpha mapped leaves?
There is a bug in the routine that is used by the sprite shader in Mray.
It does not set the right depth. You can try the BA_color_switcher
instead of the XSI sprite shader. It should correct that bug.
Quoting Morten Bartholdy <xsi(at)colorshopvfx.dk>:
I am doing a jungle shot where many of the plants have alpha sprite
mapped leaves. Now I need a depth map, and using etither BA Raylength
or scalar state works almost fine with sprites - only problem is a thin
line of brighter pixels on the aliased edges of the alpha - do you
guys have any ideas on how I get rid of those?
Morten Bartholdy
3D & VFX Artist
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