Re: Depthmap for alpha mapped leaves?

Date : Tue, 6 Nov 2007 03:43:00 +0100
To : <XSI(at)Softimage.COM>
From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
Subject : Re: Depthmap for alpha mapped leaves?
Funny thing - upon further testing I found that rasterizer rendering fixed that particular problem :)

I will try your color switcher though.

- MB



----- Original Message ----- From: "Schoenberger" <XSI(at)digidragon.de>
To: <XSI(at)Softimage.COM>
Sent: Monday, November 05, 2007 11:26 PM
Subject: Re: Depthmap for alpha mapped leaves?





There is a bug in the routine that is used by the sprite shader in Mray. It does not set the right depth. You can try the BA_color_switcher instead of the XSI sprite shader. It should correct that bug.


Quoting Morten Bartholdy <xsi(at)colorshopvfx.dk>:
I am doing a jungle shot where many of the plants have alpha sprite mapped leaves. Now I need a depth map, and using etither BA Raylength or scalar state works almost fine with sprites - only problem is a thin line of brighter pixels on the aliased edges of the alpha - do you guys have any ideas on how I get rid of those?

Morten Bartholdy
3D & VFX Artist




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