Re: motionblur...AGAIN
| Date : Tue, 06 Nov 2007 09:38:38 -0600 |
| To : XSI(at)Softimage.COM |
| From : Jeff <jeff(at)magneticdreams.com> |
| Subject : Re: motionblur...AGAIN |
|
You are supposed to be able to use the motion framebuffer instead of
rendering another pass with a MV shader. However we are in the same
situation as you. We moved to XSI 6.5 from 5.11 because we were tired
of paying for the maintenance and not using the latest software. So in
the last project I used the framebuffers for motion. They work
somewhat, but it does not kick out an alpha (the bg is grey) and chunks
of the object flash from grey to the vector color. I think it depends
on if it's moving or not. I'm about to send Softimage an email about
this, but I did find a few workarounds. Kick out the motion buffer as 16bit SGI. I had to use After effects for comping, and the realsmart motion blur plugin works with the motion framebuffer. But you have to precomp it and apply the color channels alpha to the vectors. Also to fix the grey blocks appearing, I used primatte to mask out the grey color, and put a purple solid that matches the motion vector color when it's not moving. This is a ridiculous workaround to something that should be working! In the end it worked but it was so much work, we are thinking about moving back to 5.11. -Jeff Daniel Jahnel wrote: hi everyone... --
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