Re: motionblur...AGAIN

Date : Tue, 06 Nov 2007 13:37:46 -0500
To : XSI(at)Softimage.COM
From : Francois Lord <xsilist(at)francoislord.com>
Subject : Re: motionblur...AGAIN
To reproject on displaced geo, use a implicit camera projection and render with rasterizer.

Votch wrote:
I've ran into the same problem with sampling and filtering. No matter what you try the re-projected output is softer. Even when doubling the resolution of the first pass will result in massive loss of detail in the MB pass. That combined with the inability to re-project correctly on displaced objects and the issue with self occlusions has ruled out the solution for fast moving character work.

However, on TheMist I was able to get reasonable rendertimes with true 3DMB. Average frame time was 13 min for creature shots with SSS, AO, and fully buffered passes. It's possible, but it's a TON work.


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