To reproject on displaced geo, use a implicit camera projection and
render with rasterizer.
Votch wrote:
I've ran into the same problem with sampling and filtering. No matter
what you try the re-projected output is softer. Even when doubling the
resolution of the first pass will result in massive loss of detail in
the MB pass. That combined with the inability to re-project correctly on
displaced objects and the issue with self occlusions has ruled out the
solution for fast moving character work.
However, on TheMist I was able to get reasonable rendertimes with true
3DMB. Average frame time was 13 min for creature shots with SSS, AO, and
fully buffered passes. It's possible, but it's a TON work.
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