RE: shader writing: Array picking menu question

Date : Tue, 6 Nov 2007 14:42:46 -0500
To : <XSI(at)Softimage.COM>
From : "Stephen Blair" <Stephen_Blair(at)Softimage.COM>
Subject : RE: shader writing: Array picking menu question

http://softimage.wiki.avid.com/index.php/SPDL:_ReferenceWidget_for_Materials 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Rob Wuijster
Sent: Tue 06 November 2007 11:42 AM
To: XSI(at)Softimage.COM
Subject: Re: shader writing: Array picking menu question

Hi,

Back at some SPDL writing....

I have been browsing the SDK after this reply, but not sure about some things yet. I found the "type = reference", "UIType" and "mode" entries, but am still unsure about the "filter = {GUID}" line.

I assume this GUID is somehow linked to each objectgroup in XSI, so the PPG wntry looks at the correct entry in the selectionwindow. I couldn't find a list linking the XSI object family constant strings. Or am I looking in the wrong direction, or at the wrong place in the SDK??

Also, how does one "pick" the material for this "mip_render_subset" 
shader anyway?
(mia entry:
         array geometry "objects",
         array integer  "instance_label",
         material       "material",
)

I don't assume a regular connection slot in the RT node will do..

cheers,

Rob Wuijster
Glassworks Amsterdam


Halfdan Ingvarsson wrote:
> In the propertyset section:
>  
> Parameter "objects" input
> {
>     guid = "{CD693DF1-2B99-4E20-9807-4C5457EF7D33}";
>     type = reference;
> }
>  
> In the Defaults section:
> 
> objects
> {
>     UIType = "ReferenceWidget.ReferenceWidget.1"
>     {
>         filter = "{6B579D20-3DC5-11D0-9449-00AA006D3165}";    # 3DObjects
>         mode   = "multi";
>     }
> }
>  
> Check out the sib_lightning.spdl for an example usage of it.
>  
>  - ½
> 

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