Hi Francois,
got up this morning and realized you had posted
the AA1|1 Triangle1|1 settings some months ago
allready. Including the explanation. On this list.
Thanks for that. I´m still sure it´ll come up all over
again, there´s loads of things that need to be tweaked
right to get the motionblur/MV only as desired but
you´ve provided good info.
Ideally, some day one will just have to fire up the
help to find relevant info about how to get mR to
behave as desired, until then, I have your posts marked.
(along with quadrillions from others, too...)
Cheers
tim
----- Original Message -----
From: "Francois Lord" <xsilist(at)francoislord.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, November 06, 2007 7:37 PM
Subject: Re: motionblur...AGAIN
To reproject on displaced geo, use a implicit camera projection and render
with rasterizer.
Votch wrote:
I've ran into the same problem with sampling and filtering. No matter
what you try the re-projected output is softer. Even when doubling the
resolution of the first pass will result in massive loss of detail in the
MB pass. That combined with the inability to re-project correctly on
displaced objects and the issue with self occlusions has ruled out the
solution for fast moving character work.
However, on TheMist I was able to get reasonable rendertimes with true
3DMB. Average frame time was 13 min for creature shots with SSS, AO, and
fully buffered passes. It's possible, but it's a TON work.
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