Re: motionblur...AGAIN

Date : Wed, 07 Nov 2007 10:04:08 -0600
To : XSI(at)Softimage.COM
From : Jeff <jeff(at)magneticdreams.com>
Subject : Re: motionblur...AGAIN
Ahh, yes, now I understand. The lense shaders was ticked on, but the blue channel was throwing me off. Turning off the blue channel makes it look like lm2dv. thanks for the explanation.

-Jeff

m i c r o x x wrote:
 I'm not sure what you mean by lens shaders
    

Render>Renderer Options>Rendering>Enabled Features>Lens Shaders

  
 You can see the feet eroding to gray. I would love to get this working.
    

I see what you mean now. But it works fine, it's correct. The motion
is defined by the R and G channels, so where you have a value <> .5
there is motion. Forget the B channel info. If you set your B channel
to be solid white and then copy/multiply the alpha of your main
framebuffer, you'll see what I mean. If you want to se the motion pass
as if you were using the LM2dmv shader, just set the blue to solid
black ;)

Something i foud really weird, is the variation on the B channel.
Where there is motion the B channel has a value of 1, where not its
value is .5...    why??   But in the end the value of the B channel
doesn't matter...

Don't forget to normalize your mv framebuffer.

I hope that helps.

-Orlando.
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Jeff Greulich
Senior 3D Modeler/Texturer

Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fx  615.889.4768 | www.magneticdreams.com
jeff(at)magneticdreams.com

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