Ahh, yes, now I understand. The lense shaders was ticked on, but the
blue channel was throwing me off. Turning off the blue channel makes it
look like lm2dv. thanks for the explanation.
-Jeff
m i c r o x x wrote:
I'm not sure what you mean by lens shaders
Render>Renderer Options>Rendering>Enabled Features>Lens Shaders
You can see the feet eroding to gray. I would love to get this working.
I see what you mean now. But it works fine, it's correct. The motion
is defined by the R and G channels, so where you have a value <> .5
there is motion. Forget the B channel info. If you set your B channel
to be solid white and then copy/multiply the alpha of your main
framebuffer, you'll see what I mean. If you want to se the motion pass
as if you were using the LM2dmv shader, just set the blue to solid
black ;)
Something i foud really weird, is the variation on the B channel.
Where there is motion the B channel has a value of 1, where not its
value is .5... why?? But in the end the value of the B channel
doesn't matter...
Don't forget to normalize your mv framebuffer.
I hope that helps.
-Orlando.
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Jeff Greulich
Senior 3D
Modeler/Texturer
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Magnetic Dreams Animation Studio, Inc.
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