For the most part, no. It depends on how esoteric your code is. The architectural shader is pretty damn esoteric since it relies on all kinds of undocumented stuff that Zap blogs about but is somehow missing from the mr docs.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones
Sent: 08-Nov-2007 09:27
To: XSI(at)Softimage.COM
Subject: Re: MR 3.6 Production and Architectural shaders question, does this properly work in XSI 6.5 or...?
Hi Halfy,
How's compatibility with 3.5 shaders on 3.6? Is recompiling old shaders going to be necessary?
Cheers,
Alan.
On Nov 8, 2007 1:15 PM, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:
> You would need the version compiled for mr3.5, which I think exists, but you'd have to hassle mental images for it.
>
> mental ray 3.6 includes quite a few changes to the data structures for shaders which are probably enough to kill any use of mr3.6 shaders with mr3.5.
>
> YMMV
>
> - ½
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Rob Wuijster
> Sent: 08-Nov-2007 07:50
> To: XSI(at)Softimage.COM
> Subject: MR 3.6 Production and Architectural shaders question, does this properly work in XSI 6.5 or...?
>
> Hi all,
>
> After some testing with the new production and architectural dll's that are included in MR 3.6, I'm starting to doubt (all) the new shaders will work (at all) in the current 6.5.
>
> Especially the new architectural shader, although according to the pdf's is backwards compatible with MR 3.5 (and XSI is using 3.5.7?), doesn't really work and is locking up XSI after it starts to render.
>
> Unfortunately most of the new shaders work in combination with the improved architectural shader.
>
> There's a thread going on at XSIBase and most of the shaderset is converted:
> http://www.xsibase.com/forum/index.php?board=12;action=display;threadi
> d=33345;start=0
>
> It would be nice to get this all working. Can someone at Softimage (Halfdan maybe??) comment on this, and if these new shaders can be used in 6.5 somehow until we get MR 3.6 as well?
>
> --
>
> cheers,
>
> Rob Wuijster
> Glassworks Amsterdam
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