Re: Ragdoll any experiencies?

Date : Mon, 12 Nov 2007 11:11:16 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Ragdoll any experiencies?
We have been using endorphin in the past for various projects. It's amazing at letting characters fall/crash/collide. It supports dotXSI as an exchange layer. The data then basically behaves like MoCap, the animation will be plotted straight onto the primary skeleton, which you import back into XSI as a hierachy of nulls. You can then use that hierachy to constrain back your original characters. At the time we have been using it, Natural Motion offered so called "rush licenses", basically unlocking the software for a month our so at a very affordable price. To establish a well-working pipeline and getting started with endorphin (basically learning how to create own character templates) a week or so should be sufficient. From then on, you can create hundrets of believable crashing animations in a single day of work.

   -André


Kris Rivel wrote:
Anyone using Endorphin or something geared towards rag-dolls? If so, how well does it work with XSI? Sounds like having rag doll like performance built into xsi would be nice without the ridiculous set up time.

Kris

On Nov 8, 2007 3:32 PM, kim aldis <xsi(at)kim-aldis.co.uk <mailto:xsi(at)kim-aldis.co.uk>> wrote:

    Version 5 and prior had an issue where it couldn't handle rigid
    bodies that were in a hierarchy. If you're using 5 and you're
    working on a ragdoll then it's probably in a hierarchy which means
    you're probably stuffed. If you're in 6 I wouldn't like to say
    without having tried it on a ragdoll setup but RBDs are pretty
    good in 6, if you have the patience.



    Caches can screw up. Any time I've done anything like this I've
    kept a version of my RB setup prior to any caching so I can revert
    to start with minimum of pain. It seemed to be the only reliable
    way to fix cache problems.



    Don't use flat planes as collision objects and make sure you
    subdivide any cubes. And be prepared to mess a lot with RB
    properties.



    Have you committed to doing this or are you still testing.





    *From:* owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
    [mailto: owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>]
    *On Behalf Of *Dan Yargici
    *Sent:* 08 November 2007 17:41
    *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>

    *Subject:* Re: Ragdoll any experiencies?



    I'm sorry to be the bearer of bad news, but..... you will never
    get this to work (in v5 at least.)

    I wasted an entire week trying to do just this, and between myself
    and support we simply couldn't do it...

    If I remember correctly we may have had success using only
    hinges... but I ended up with nothing that was useable in a
    production.

    They say that certain bugs were fixed in v6+ however I had the
    opportunity to try one of the old scenes from that old project and
    got the same results.

    Sorry again!

    DAN

    On Nov 8, 2007 2:18 PM, Aidan Gibbons <aidang(at)the-mill.com
    <mailto:aidang(at)the-mill.com>> wrote:

    Try saving on Frame 1 and then restarting XSI. I have had similar
    issues with RBs in 602 whereby i have a nice similation, dont
    change anything at all but yet when i rewind and play again it
    changes. Make sure you set initial state too. Very odd though i
    dont understood why it sometimes happens..
    ________________________________________
    From: owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
    [owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>] On
    Behalf Of Ahmidou Lyazidi [ ahmidou.xsi(at)gmail.com
    <mailto:ahmidou.xsi(at)gmail.com>]
    Sent: 08 November 2007 13:04
    To: xsi(at)Softimage.COM <mailto:xsi(at)Softimage.COM>
    Subject: Ragdoll any experiencies?


Hi, I have a shot where I have avout 20 characters (all the same) that are falling on the floor, the I'm trying to use rigid bodys and constraint. I made my setup and it's working, now I want to duplicate it then rotate and translate each one to haave some kind of random poses at the frame 1. sometimes it's working, sometimes not, (the simulation is screwed up) any advice or experiences?

    Thanks
    A.


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