NaN....again

Date : Tue, 13 Nov 2007 15:59:08 -0500
To : "XSI ListServer" <xsi(at)Softimage.COM>
From : "Kris Rivel" <krisrivel(at)gmail.com>
Subject : NaN....again
Getting these damn NaN errors again.  I've tried the BA-anti-nan and Guillaume's anti-nan shader...both on 64bit.  Problem is that I'm still getting these damn black squares!  They seem to happen very often when using FG and reflections.  These anti-nan shaders "sometimes" work but I feel like its a complete hack as they are never full-proof.  I end up tweaking or sacrificing quality until its gone or spend a lot of time making extra passes to compensate.  Is there any "under the hood" solution to this down the road with future versions of MR and/or XSI?  I'm getting to the point where I'm crossing my fingers and sacrificing small creatures in hopes I won't get a NaN filled render.

Kris

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