Getting these damn NaN errors again. I've tried the BA-anti-nan and Guillaume's anti-nan shader...both on 64bit. Problem is that I'm still getting these damn black squares! They seem to happen very often when using FG and reflections. These anti-nan shaders "sometimes" work but I feel like its a complete hack as they are never full-proof. I end up tweaking or sacrificing quality until its gone or spend a lot of time making extra passes to compensate. Is there any "under the hood" solution to this down the road with future versions of MR and/or XSI? I'm getting to the point where I'm crossing my fingers and sacrificing small creatures in hopes I won't get a NaN filled render.
Kris