Re: Car Shader with Render Channels

Date : Thu, 22 Nov 2007 13:07:56 +0100
To : XSI(at)Softimage.COM
From : "Steffen Dünner" <steffen.duenner(at)googlemail.com>
Subject : Re: Car Shader with Render Channels
I could imagine, someone with the deeper knowledge could write a wrapper shader similar to the one we had for v5.11 and the architectural material?!
Would be a great feature anyway: to be able to assign the different components like specular, diffuse, reflection, refraction, etc. to different channels inside every shader in XSI.

2007/11/22, Schoenberger <XSI(at)digidragon.de>:
As far as I know that you get something into the XSI default render channels like diffuse, specular, irradiance,... is an feature build into the XSi shaders.
The Car paint is a Mental Images shader.
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Dawa
Sent: Wednesday, November 21, 2007 11:03 PM
To: XSI(at)Softimage.COM
Subject: Car Shader with Render Channels

Anyone having problems with the Car Shader when trying to ouput render Channels? We are getting everything coming out black with zero alpha for any object with the Car shader applied to it. Thats in the defuse, irradience, and specular passes.

Is this a bug?
Does this mean I can't use the render channels and must make pick out individual passes?

Dawa
--

Dawa Fruitman
Animation director

TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
t  416.971.7711    f  416.971.9277

www.topixfx.com


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