Re: energy fields
| Date : Fri, 23 Nov 2007 10:07:43 -0000 |
| To : <XSI(at)Softimage.COM> |
| From : "adrian" <adrian.wyer(at)fluid-pictures.com> |
| Subject : Re: energy fields |
unfortunately spore is no longer ongoing, Richard sadly died last year
i will have a dig around for the addon, but it's way old, with little or no control!
i'll see if i can find it.....
a
Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message ----- From: "peter boeykens" <peter_b(at)skynet.be>
To: <XSI(at)Softimage.COM>
Sent: Friday, November 23, 2007 9:19 AM
Subject: Re: energy fields
http://www.imagesavant.com/info.html
"SPORE is an ongoing software/aesthetic development project that has grown out of a proprietary ultra-high speed particle renderer which runs on Irix, Linux, and OSX. All the images on page 1 and 2 are stills from animations, and some of these stills are constructed with over 1 billion particles."
Not to say that you can't get visually similar results with fractal flames.
The stuff in www.imagesavant.com are what's known as "fractal flames". They're not done with particles of any kind.
There's a popular, fairly easy-to-use, opensource software to make them, called Apophysis: http://www.apophysis.org/
However, the "common" version is limited to 2D flames (looks good but you can't rotate them), but there's been recently a "3D hack" version which allows for certain fractal flame types to be rotatable and thus 3D.
Read more about the 3d hack and resources for it here: http://news.deviantart.com/article/35595/
They take a little while to render, though. (Depends how much noise you care to have in your final render. Previewing is fast.)
And once you got one, you can do animation and do a batch render with an external renderer called "flam3", also opensource. Here's some tutorials for doing animation: http://electricsheep.org/apophysis/ http://www.biomorphica.com/apophysis/animTutorial/
To have an idea of what fractal flames look like when animated, you can either install the ElectricSheep screensaver or check out their samples: http://electricsheep.org/index.cgi?&menu=samples
Hope it helps, ;)
-- Alan
ps: This is my fav art piece made with Apophysis 3d hack so far: http://zueuk.deviantart.com/art/Field-of-Depth-64459898
On Nov 22, 2007 2:29 PM, Mathieu Leclaire <mleclair(at)hybride.com> wrote:---Another interesting option... Thank you very much.
Mathieu Leclaire R&D Programmer Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that is
why it's called the present"
-----Original Message----- From: ruifeliciano [mailto:ruifeliciano(at)isisds.com] Sent: Thursday, November 22, 2007 5:13 PM To: XSI(at)Softimage.COM
Subject: Re: energy fields
Not a XSI solution but perhaps this can be of any assistance? http://www.trapcode.com/products_form.html
Also one of their other products (Particular) can generate this kind of effects. http://www.trapcode-people.net/filedetails.php?fileid=56
This works on the 3D environment on AE and you can export your camera from XSI into AE if needed.
Rui Feliciano www.isisds.com
Mathieu Leclaire wrote: > > I'm looking to bounce and brainstorm ideas off you guys... > > A client wants us to do energy fields that would look similar to what > you'll find at this website : http://imagesavant.com > <http://imagesavant.com/> > > Here are a few quicktimes of the ones who I believe are closer to the > look we are trying to achieve: > > http://imagesavant.com/quicktime/spore05.mov > > http://imagesavant.com/quicktime/spore28.mov > > http://imagesavant.com/quicktime/spore24.mov > > http://imagesavant.com/quicktime/spore04.mov > > http://imagesavant.com/quicktime/spore11.mov > > http://imagesavant.com/quicktime/spore20.mov > > http://imagesavant.com/quicktime/spore15.mov > > http://imagesavant.com/quicktime/spore23.mov > > http://imagesavant.com/quicktime/spore25.mov > > http://imagesavant.com/quicktime/spore27.mov > > The first few ones are more what we want but you should get the idea. > > Of course, the challenge is to have something that's easily > controllable in 3D with a quick turn around. So of course, we'd like > to avoid creating simulations with billions of particles. Anyone has > any brilliant ideas, suggestions, techniques they previously used to > achieve similar results or simply a link towards information that > might be useful? I'm trying to gather as many ideas as possible to see > what options we can come up with. > > Thanks for sharing. > > Mathieu Leclaire > > R&D Programmer > > Hybride Technologies > > "Yesterday is history, tomorrow is a mystery, today is a gift and that > is why it's called the present" >
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