Re: energy fields

Date : Fri, 23 Nov 2007 10:07:43 -0000
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: energy fields
unfortunately spore is no longer ongoing, Richard sadly died last year

i will have a dig around for the addon, but it's way old, with little or no control!
i'll see if i can find it.....


a

Adrian Wyer
Fluid Pictures
16-18 Beak Street
London
W1F 9RD
T: +44 (0) 20 7183 2160
www.fluid-pictures.com
----- Original Message ----- From: "peter boeykens" <peter_b(at)skynet.be>
To: <XSI(at)Softimage.COM>
Sent: Friday, November 23, 2007 9:19 AM
Subject: Re: energy fields



http://www.imagesavant.com/info.html

"SPORE is an ongoing software/aesthetic development project that has grown out of a proprietary ultra-high speed particle renderer which runs on Irix, Linux, and OSX. All the images on page 1 and 2 are stills from animations, and some of these stills are constructed with over 1 billion particles."


Not to say that you can't get visually similar results with fractal flames.






The stuff in www.imagesavant.com are what's known as "fractal flames".
They're not done with particles of any kind.

There's a popular, fairly easy-to-use, opensource software to make
them, called Apophysis:
http://www.apophysis.org/

However, the "common" version is limited to 2D flames (looks good but
you can't rotate them), but there's been recently a "3D hack" version
which allows for certain fractal flame types to be rotatable and thus
3D.

Read more about the 3d hack and resources for it here:
http://news.deviantart.com/article/35595/

They take a little while to render, though. (Depends how much noise
you care to have in your final render. Previewing is fast.)

And once you got one, you can do animation and do a batch render with
an external renderer called "flam3", also opensource. Here's some
tutorials for doing animation:
http://electricsheep.org/apophysis/
http://www.biomorphica.com/apophysis/animTutorial/

To have an idea of what fractal flames look like when animated, you
can either install the ElectricSheep screensaver or check out their
samples:
http://electricsheep.org/index.cgi?&menu=samples

Hope it helps, ;)

  -- Alan


ps: This is my fav art piece made with Apophysis 3d hack so far: http://zueuk.deviantart.com/art/Field-of-Depth-64459898


On Nov 22, 2007 2:29 PM, Mathieu Leclaire <mleclair(at)hybride.com> wrote:
Another interesting option... Thank you very much.

Mathieu Leclaire
R&D Programmer
Hybride Technologies

"Yesterday is history, tomorrow is a mystery, today is a gift and that is
why it's called the present"


-----Original Message-----
From: ruifeliciano [mailto:ruifeliciano(at)isisds.com]
Sent: Thursday, November 22, 2007 5:13 PM
To: XSI(at)Softimage.COM

Subject: Re: energy fields

Not a XSI solution but perhaps this can be of any assistance?
http://www.trapcode.com/products_form.html

Also one of their other products (Particular) can generate this kind of
effects.
http://www.trapcode-people.net/filedetails.php?fileid=56

This works on the 3D environment on AE and you can export your camera
from XSI into AE if needed.

Rui Feliciano
www.isisds.com

Mathieu Leclaire wrote:
>
> I'm looking to bounce and brainstorm ideas off you guys...
>
> A client wants us to do energy fields that would look similar to what
> you'll find at this website : http://imagesavant.com
> <http://imagesavant.com/>
>
> Here are a few quicktimes of the ones who I believe are closer to the
> look we are trying to achieve:
>
> http://imagesavant.com/quicktime/spore05.mov
>
> http://imagesavant.com/quicktime/spore28.mov
>
> http://imagesavant.com/quicktime/spore24.mov
>
> http://imagesavant.com/quicktime/spore04.mov
>
> http://imagesavant.com/quicktime/spore11.mov
>
> http://imagesavant.com/quicktime/spore20.mov
>
> http://imagesavant.com/quicktime/spore15.mov
>
> http://imagesavant.com/quicktime/spore23.mov
>
> http://imagesavant.com/quicktime/spore25.mov
>
> http://imagesavant.com/quicktime/spore27.mov
>
> The first few ones are more what we want but you should get the idea.
>
> Of course, the challenge is to have something that's easily
> controllable in 3D with a quick turn around. So of course, we'd like
> to avoid creating simulations with billions of particles. Anyone has
> any brilliant ideas, suggestions, techniques they previously used to
> achieve similar results or simply a link towards information that
> might be useful? I'm trying to gather as many ideas as possible to see
> what options we can come up with.
>
> Thanks for sharing.
>
> Mathieu Leclaire
>
> R&D Programmer
>
> Hybride Technologies
>
> "Yesterday is history, tomorrow is a mystery, today is a gift and that
> is why it's called the present"
>



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