Re: Dual quaternion skinning operator for XSI

Date : Mon, 26 Nov 2007 20:33:57 +0100
To : XSI(at)Softimage.COM
From : "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com>
Subject : Re: Dual quaternion skinning operator for XSI
This is Working very well!! I'm having very good results specially at the hip!
Thank you
Ahmidou.

2007/11/26, Michal Doniec <doniecm(at)gmail.com >:
Thank you Fernando, very appreciated!

Fernando Navarro wrote:
>   Hi all:
>   I have released a new envelope operator that implements dual
> quaternion interpolation. It has been designed to replace the existing
> envelope operator using the same inputs (deformers, weights, ...). It
> can be used with NURBS surfaces and curves, polygonal surfaces and
> lattices.
>   As part of the package I have written a brief explanation that will
> help you understand the differences between the traditional and this
> method.
>
>   You can download it at http://www.highend3d.com/f/4977.html
>
>   It's a working release but can be improved. If you have and
> suggestion or find a bug, just drop me a line...
>
>   Hope you enjoy it!
>     Fernando
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