Hi Bernard,
The GetApproximatedMesh method gives you the description of the
sudivided mesh. Maybe you can find triangles count from there ?
My non subdived 1/2
Guillaume Laforge | La Maison
Bernard Lebel a écrit :
Hello,
Is there a way to find out, in scripting, the "output" triangle count?
For instance, when I run something like
logmessage( selection(0).activeprimitive.geometry.triangles.count );
no matter how high the geoapprox setting is, it's always returning the
same value. I'd like to know how many triangles there are *after* the
geometry approximation.
Thanks
Bernard
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