Hi Bernard,
You might want to check out GetApproximatedMeshAndAttributes() from
PolygonMesh. But as the docs state, the GetGeometryAccessor from the C++
Polymesh class is probably a more optimised way to go. I guess you could
write a C++ command to get the info you need.
Cheers
Andy
> Hello,
>
> Is there a way to find out, in scripting, the "output" triangle count?
> For instance, when I run something like
>
> logmessage( selection(0).activeprimitive.geometry.triangles.count );
>
> no matter how high the geoapprox setting is, it's always returning the
> same value. I'd like to know how many triangles there are *after* the
> geometry approximation.
>
>
> Thanks
> Bernard
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