RE: is Behavior a good option?
| Date : Wed, 28 Nov 2007 07:22:03 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Agedito" <mislistas(at)agedito.com> |
| Subject : RE: is Behavior a good option? |
|
Hello Thanks to everybody, after read your
posts I have decide to test make my scene with Behavior J Umm. I never think about it, buy the Greg
question about Behavior nodes and Moondust I think that is very interesting Thanks everybody |
--- Begin Message ---Hey Kris. Massive out of the gate is definitely Maya biased. It can take cameras, lights, skeletons and animation from .ma files. Not sure if it's still in the newest version but there was a dotXSI importer that was very sketchy. In version 3 they've added fbx support which should hopefully balance things out.
Date : Wed, 28 Nov 2007 06:32:28 +0100 To : <XSI(at)Softimage.COM> From : "David Barosin" <dbarosin(at)gmail.com> Subject : Re: is Behavior a good option?
Once you get a rhythm with it Massive is fun to use but it is definitely a different animal. Having something native in XSI using MR 3.6's new tricks would be very welcomed.
Crowds fall into that all too familiar list of things that will never go away, like fluids (smoke,fire,water), hair, plants, trees, terrains, oceans...On Nov 27, 2007 8:00 PM, Kris Rivel < krisrivel(at)gmail.com> wrote:I'd like to see that as well. How does Massive play along with XSI? Massive seems to be the solid standard when it comes to crowd simulation but it appears to be more Maya friendly. I know some people have used it in an XSI pipeline though. I saw Dave Barosin playing around with it...you there Dave? :-) Having some AI nodes in a tree within XSI would be really sweet indeed.
KrisOn Nov 27, 2007 7:27 PM, Graham D Clark <mailgrahamdclark(at)gmail.com > wrote:On Nov 27, 2007 4:20 PM, Greg Punchatz <greg(at)janimation.com> wrote::) i like that ideaNow the rleal question is could these nodes or tech be ported to the moondust tree?
mmmmmmm…….
--
Graham D Clark
Paramount Pictures, Marx Brothers Building, Room 111, 5555 Melrose Ave, Hollywood, CA 90038, ph:fad-take-two
http://www.linkedin.com/in/grahamclark | http://www.xsibase.com/articles.php?detail=117
--- End Message ---
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