Hey guys,
I've been trying to see if I could get SSS skin to work with
transparency on certain areas. As I'm sure you all know, there's no
"transparency" input
I kinda managed to fake it by rendering in passes and using
AfterEffects trickery ("Displacement" filter and Gaussian Blur, with a
track matte) to kinda look transparent and slightly refractive. (See
the attached .mov for my result.)
However, due to the nature of how this trickery is accomplished, it
does not take kindly to overlap. If, say, the object had one arm and
it turns around so the arm is behind him and the middle part is
transparent, you wouldn't actually see the arm behind him, but the
wall from the BG pass. Understand what I mean?
So...... has anyone managed to succeed in this task? Anyone have a
custom shader tree or know some way to manage this?
Any help appreciated,
-- Alan
ps: I tried the sss split material and lightmap nodes and tried
plugging a mixer to make the transparent parts RGBA 0,0,0,0 but all I
got was opaque black in those areas.. no transparency.
Attachment:
SSS_with_Faked.Alpha.mov
Description: QuickTime movie