Re: 3dsmax camera's to xsi, possible??
| Date : Thu, 29 Nov 2007 09:40:27 -0600 |
| To : XSI(at)Softimage.COM |
| From : Sam Cuttriss <sam(at)janimation.com> |
| Subject : Re: 3dsmax camera's to xsi, possible?? |
|
camera transfer needs to be seamless between apps. i would have expected crosswalk development to progress like so:
For the camera transfer to be considered robust, it needs to function:
as it stands this is the technique i know wont fail: duplicate the camera to be transfered. remove all transform animation, remove contraints, move it to the scene root. pose constrain it to the original camera. pose contrain a null infront of the original camera plot the animation of both remove the pose constraints then direction constrain the new camera to the new null. (copy roll animation if nessesary) that will now transfer to fusion and afx without issues. but to be quite honest i have better things to do with my life. sure i could write a script (and probably will... eventually), but this post if for the 1000's of artist users who cant script, and quite reasonably just expect this sort of thing to work. Sam Cuttriss Janimation 3D Aficionado Alexander Hemery wrote: Hi Rob, |
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- From: Rob Wuijster <rob(at)glassworksamsterdam.nl>
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- From: "Alexander Hemery" <vortex(at)fhw.gr>
- 3dsmax camera's to xsi, possible??
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