Re: C4D to XSI, Was: XSI 2 C4d...

Date : Fri, 30 Nov 2007 00:14:51 +0100
To : XSI(at)Softimage.COM
From : pingo van der brinkloev <pingo(at)pingofilm.dk>
Subject : Re: C4D to XSI, Was: XSI 2 C4d...
FBX :-)

just match the framerate in XSI before you import, and change the camera keys interpolation afterwards (they come in as ramped)

works the other way too btw - XSI to C4D

cheers!

pingo

On 28/11/2007, at 13.46, Rob Wuijster wrote:

Hi all,

To add to this conversation, is there a possibility to get matching camera's from C4D into XSI?

vr.gr.,

Rob Wuijster
Glassworks Amsterdam


Thomas Helzle wrote:
With this mdd reader/writer for Cinema4D it should be not much of a problem:
http://www.animationsnippets.com/plugins/
I didn't use it for XSI to C4D, but for C4D internally (when more than 10 rigged characters brought C4D 10 to a virtual halt. After writing out point caches and reaplying them to the characters without a rig it worked fine). So I know the plugins work very nicely ;-)
Try obj to C4D and then mdd the deformation/animation over with PointOven.
If the sometimes whacky C4D Obj importer doesn't work for you, try this one:
http://skinprops.com/riptide.php <http://skinprops.com/riptide.php>
It has way better Obj handling than the factory one in my experience.
Good luck,
Thomas Helzle
On 11/26/07, *Ignasi Vidal* < ignasi(at)elastoplanet.com <mailto:ignasi(at)elastoplanet.com >> wrote:
Has anyone imported something from XSI into Cinema 4D?
I'm interested in importing an animated mesh inside Cinema 4D.
I thought in some Point cache method or something like that, but just
starting to search a way... so, if anyone has done it before and can
point me in a good direction to start...
Many thanks in advance...!
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