Since many of you guys have allready used either some
Massive or Behaviour, or some had their home-brewn
crowd simulation implemented (Kim´s tools look nice):
How about the pipeline?
Ideally, endorphin, massive and behaviour could be
mixed, meshes, rigs and animation shared or re-used.
Maybe using motionbuilder as an interchange plattform.
I don´t want to bitch about prices in the $20 000 league
but would say that an average commercial usually wouldn´t
allow for the R&D cycles required to set-up an artdirectable
pipeline but instead would ideally be tackled with off-the-shelf
products like Massive JET plus some Agent Libaries, for crowds
in the 2-250 heads range or better said, uncountable screen fillers?
In a one-two week turnaround cycle including revisions one has
to default to pre-build-ready-to-use stuff that´s known to work, right?
No experiments but industrial level 75% quality guaranteed allready?
Cheers
tim
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