Re: ambient lightsource

Date : Sat, 1 Dec 2007 01:17:09 +0100
To : XSI(at)Softimage.COM
From : pingo van der brinkloev <pingo(at)pingofilm.dk>
Subject : Re: ambient lightsource
yeah cause objects would still be shaded. It has to add to the diffuse color disregarding surface normals. its just luminance really... I'm a bit surprised there is no such thing... I found the transvol shader which I'll have a look at.

cheers

pingo

On 30/11/2007, at 20.52, Dawa wrote:

How about a point light with a falloff and no shadows? or is that too directional still?



pingo van der brinkloev wrote:
Really annoying here: Cinema4d has a nice feature where you can turn a light into an ambient light. With falloff, that turns out to be extremely powerful for all kinds of fake stuff, e.g. with ambient point lights on particles, that seems to make objects they pass through glow. It also renders unbelievably fast. 

Doesn't XSI have something similar? 

hope so... I'd hate loosing a battle to Cinema;-) 

cheers! 

pingo 
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Dawa Fruitman
Animation director

TOPIX
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