Re: ambient lightsource

Date : Sat, 1 Dec 2007 16:55:56 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: ambient lightsource
>I never was a friend of those cluttered node monsters MR makes so easy to build

Don't blame MR, it is not is fault ;-)


On Dec 1, 2007 3:52 PM, Thomas Helzle < thomashelzle(at)gmail.com> wrote:
Sure, I just prefer a clean Shadertree ;-) I never was a friend of those cluttered node monsters MR makes so easy to build ;-)  ("conversion nodes" shudder...)

But hey, that's just me :-)

Cheers,

Thomas Helzle


On Dec 1, 2007 3:45 PM, guillaume laforge < guillaume.laforge.3d(at)gmail.com> wrote:
>On Dec 1, 2007 3:31 PM, Thomas Helzle <thomashelzle(at)gmail.com> wrote:
>While you can build it in the tree as guillaume showed, that isn't exactly fun anymore after the third time, is it ;-) 

Save / Load preset ?




--
Guillaume Laforge

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