Re: is Behavior a good option?

Date : Mon, 3 Dec 2007 16:03:33 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: is Behavior a good option?
Here´s the link to the mocap project database:
http://mocap.cs.cmu.edu/

Amc2Bvh conversion tool:
http://vipbase.net/amc2bvh/

Sample CAESAR file (including *.obj) from the
Computerized Anthropometric Research & Design Laboratory (CARD)
http://www.hec.afrl.af.mil/HECP/Card1b.shtml#caesarsamples

It would be great to have more CAESAR examples, to base
modeling on, then see how well those models move using
mocap files and probably MOTOR to convert and plot.

Anyone knows of further freely available Whole Body Scans?

Great ressource for modeling anatomically correct, if not having to
ressorting to pre-build character bundles, as for example from here:
http://www.axyz-design.com/axyz-design-3d-humans-characters-products-demos.php
http://www.axyz-design.com/axyz-design-3d-humans-characters-metropoly2.php

Cheers

tim






----- Original Message ----- From: "Tim Leydecker" <BauerOink(at)gmx.de>
To: <XSI(at)Softimage.COM>
Sent: Monday, December 03, 2007 3:20 PM
Subject: Re: is Behavior a good option?



Dou you guys generally prefer Acclaim *.asf over Biovision *.bvh files?

There is an institutional project (I´m googling the link currently)
that has gazillions of motioncapture data free to use, afaik *.bvh

There´s also all sorts of converters and tools and some info:

http://www.okino.com/conv/exp_bvh.htm
http://www.davedub.co.uk/bvhacker/
http://www.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html

as well as some free sample files (requires account)
http://www.animazoo.com/Free_downloads.aspx

Regarding Endorphine, there´s no Learning edition for Massive
but Endorphin has one, haven´t installed it yet but will do so soon,
loads of tutorial files, too:
http://www.naturalmotion.com/downloads.htm

I´m not really much of an animator, especially no character animator
due to strong shortcomings in rigging skills mostly, therefor having some
sort of standard bonelayout to cling to sounds even more helpful to me,
at least for getting an idea how to layout my own rigs to be compatible?

Cheers

tim


----- Original Message ----- From: "David Barosin" <dbarosin(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Monday, December 03, 2007 1:52 PM
Subject: Re: is Behavior a good option?



Regarding the transfer of pixel aspect in Massive for the version I last used I don't think it can come thru a CAM file. I believe it's only set directly in the .mas scene file.

The skeleton in Massive is actually quite similiar to the way Maya skeletons
work. It's basically just a hierarchy of transforms (without an extra IK
root or effector). Not sure what Motionbuilder does but XSI really dirties
up the ASF hierarchy too by adding a bunch of dummy roots and effectors that
are very unfriendly to getting clean AMC data back out.


The way around it in XSI was to build a clean version of the ASF hierarchy
using only nulls and constrain them to a generic biped rig to plot out.

From there you can go out to fbx

On Dec 3, 2007 2:35 AM, Sandy Sutherland <sandy(at)blackginger.tv> wrote:

Massive also has Ragdoll stuff in it too!!  No real need for Endorphin.

S.


Tim Leydecker wrote: > Must have had some impossible sound to it. > > When I refered to mixing things I wouldn´t have > dreamt of having all and everything exchanged > all over, just trying to bring everything to the plate. > > Like having that crowd cheer the first few formula01 > laps, then suddenly be blown away by one of the > cars loosing control and crashing through the seats? > > For a start, there´s Endorphin LE, would love to > compare their rigs with the Massive ones and see > how far things are apart?. > > Cheers > > tim > > ----- Original Message ----- From: "kim aldis" <xsi(at)kim-aldis.co.uk> > To: <XSI(at)Softimage.COM> > Sent: Friday, November 30, 2007 11:27 AM > Subject: RE: is Behavior a good option? > > >> Stop it, you're making me spit my coffee over the desk. ;-) >> >>> -----Original Message----- >>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On >>> Behalf Of Tim Leydecker >>> Sent: 30 November 2007 07:54 >>> To: XSI(at)Softimage.COM >>> Subject: Re: is Behavior a good option? >>> >>> Ideally, endorphin, massive and behaviour could be >>> mixed, meshes, rigs and animation shared or re-used. >>> >> >> >> --- >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in >> body: >> unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in > body: > unsubscribe xsi >

--
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Sandy Sutherland  Digital Doodeller - TD
Blackginger (Cape)  http://www.blackginger.tv
mailto:sandy(at)blackginger.tv
(P) (+27 21) 488 1188  (Cel) 0827893789
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