Re: 3dsmax camera's to xsi, possible??
| Date : Mon, 03 Dec 2007 08:37:33 -0800 |
| To : XSI(at)Softimage.COM |
| From : Adam Sale <adamsale(at)shaw.ca> |
| Subject : Re: 3dsmax camera's to xsi, possible?? |
I did a project this summer where I used it between Maya and XSI and the camera worked just fine using crosswalk 2.03
I didn't know that Max wasn't seamless though..
Adam
----- Original Message -----
From: Sandy Sutherland <sandy@blackginger.tv>
Date: Sunday, December 2, 2007 11:35 pm
Subject: Re: 3dsmax camera's to xsi, possible??
To: XSI@Softimage.COM
> There is a tool available to transfer cameras between Maya, XSI
> and Max
>
> S.
>
>
> Rob Wuijster wrote:
> > I would if I could, or know how.. ;-)
> >
> > I find it hard to believe this stuff hasn't come up more
> often, and
> > that it is not yet in Crosswalk.
> >
> > Anyone use Polytrans or Deep Exploration for stuff like this
> in
> > combination with .FBX, .XSI and CrossWalk??
> >
> > vr.gr.,
> >
> > Rob Wuijster
> > Glassworks Amsterdam
> >
> >
> > Alexander Hemery wrote:
> >> Hi Rob,
> >>
> >> how about exporting an ASCII Scene *.ASE format from MAX and
> then
> >> making a script in XSI parse that file and recreate a camera
> with
> >> those settings ?
> >>
> >> Alex.
> >>
> >> ----- Original Message ----- From: "Rob Wuijster"
> >> <rob@glassworksamsterdam.nl>
> >> To: <XSI@Softimage.COM>
> >> Sent: Thursday, November 29, 2007 4:21 PM
> >> Subject: 3dsmax camera's to xsi, possible??
> >>
> >>
> >>> Hi all,
> >>>
> >>> Even with the new crosswalk v. 2.5 it's still not possible
> to export
> >>> your camera's from 3dsmax to xsi.
> >>>
> >>> I've searched the web, found some tools (motionblur.it) but
> they
> >>> don't work properly. I get the wrong FOV's, or the camera's
> are
> >>> looking in the wrong direction, no interests etc.
> >>>
> >>> Is there something out there that does work? I managed to
> get the
> >>> scene in with a combination of crosswalk and fbx for the
> geometry,
> >>> but the camera's won't come in properly, not even with fbx.
> >>>
> >>> --
> >>>
> >>> cheers,
> >>>
> >>> Rob Wuijster
> >>> Glassworks Amsterdam
> >>> ---
> >>> Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in
> >>> body:
> >>> unsubscribe xsi
> >>
> >> ---
> >> Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in
> >> body:
> >> unsubscribe xsi
> >>
> >>
> > ---
> > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in
> > body:
> > unsubscribe xsi
> >
>
> --
> ----------------------------------------------------------
> Sandy Sutherland Digital Doodeller - TD
> Blackginger (Cape) http://www.blackginger.tv
> mailto:sandy@blackginger.tv
> (P) (+27 21) 488 1188 (Cel) 0827893789
> ----------------------------------------------------------
>
> ---
> Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in body:
> unsubscribe xsi
>
----- Original Message -----
From: Sandy Sutherland <sandy@blackginger.tv>
Date: Sunday, December 2, 2007 11:35 pm
Subject: Re: 3dsmax camera's to xsi, possible??
To: XSI@Softimage.COM
> There is a tool available to transfer cameras between Maya, XSI
> and Max
>
> S.
>
>
> Rob Wuijster wrote:
> > I would if I could, or know how.. ;-)
> >
> > I find it hard to believe this stuff hasn't come up more
> often, and
> > that it is not yet in Crosswalk.
> >
> > Anyone use Polytrans or Deep Exploration for stuff like this
> in
> > combination with .FBX, .XSI and CrossWalk??
> >
> > vr.gr.,
> >
> > Rob Wuijster
> > Glassworks Amsterdam
> >
> >
> > Alexander Hemery wrote:
> >> Hi Rob,
> >>
> >> how about exporting an ASCII Scene *.ASE format from MAX and
> then
> >> making a script in XSI parse that file and recreate a camera
> with
> >> those settings ?
> >>
> >> Alex.
> >>
> >> ----- Original Message ----- From: "Rob Wuijster"
> >> <rob@glassworksamsterdam.nl>
> >> To: <XSI@Softimage.COM>
> >> Sent: Thursday, November 29, 2007 4:21 PM
> >> Subject: 3dsmax camera's to xsi, possible??
> >>
> >>
> >>> Hi all,
> >>>
> >>> Even with the new crosswalk v. 2.5 it's still not possible
> to export
> >>> your camera's from 3dsmax to xsi.
> >>>
> >>> I've searched the web, found some tools (motionblur.it) but
> they
> >>> don't work properly. I get the wrong FOV's, or the camera's
> are
> >>> looking in the wrong direction, no interests etc.
> >>>
> >>> Is there something out there that does work? I managed to
> get the
> >>> scene in with a combination of crosswalk and fbx for the
> geometry,
> >>> but the camera's won't come in properly, not even with fbx.
> >>>
> >>> --
> >>>
> >>> cheers,
> >>>
> >>> Rob Wuijster
> >>> Glassworks Amsterdam
> >>> ---
> >>> Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in
> >>> body:
> >>> unsubscribe xsi
> >>
> >> ---
> >> Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in
> >> body:
> >> unsubscribe xsi
> >>
> >>
> > ---
> > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in
> > body:
> > unsubscribe xsi
> >
>
> --
> ----------------------------------------------------------
> Sandy Sutherland Digital Doodeller - TD
> Blackginger (Cape) http://www.blackginger.tv
> mailto:sandy@blackginger.tv
> (P) (+27 21) 488 1188 (Cel) 0827893789
> ----------------------------------------------------------
>
> ---
> Unsubscribe? Mail Majordomo@Softimage.COM with the following
> text in body:
> unsubscribe xsi
>
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- Re: 3dsmax camera's to xsi, possible??
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