Thomas. Man. The shader is awesome. It should be a base part of XSI.
you listening Softimage???
I have a request though (How typical to want more, Right?). Is it
possible to make it just react on all available light sources!?
This way I could actually make that image I posted, cause instanced
lights cast... well light!
So as it is (without Aon) I can make the spheres, with colored falloff
lights inside (don't even need Mograph). I make 3, spheres (R, G and
B) and XSI particles can randomize the size.
Only problem is: the Normals! there's this (obviously) 90° terminator
that's so annoying for CGI. So if Only your shader could be applied,
with the all lights trigger...?
And NOW look what you've done! You've made me want to look into shader
writing as well!!! dammit :-D
Are those books you're recommending on your site still relevant? (I
totally have to get a time machine and remove all my ranting in the
previous mails)
cheers !!!!
pingo
On 02/12/2007, at 19.46, Thomas Helzle wrote:
Hi Pingo,
now that looks fun :-)
Give Helges MoGraph tools a good workout. Should be possible in
minutes as well. :-)
Particles from a spline, Randomizer, AoN:Distance maybe in the weird
Object-Mode for automatic variations combined with Helges Random
Colors...
But what I found in my many years of software hunting: it is often
very frustrating to recreate something from one app in another
"exactly", especially if you are more experienced in one of them,
since the toolset, strengths and mindset are so different. Helges
MoGraph tools are superb and can do things C4D Mograph can't (I love
meshtrails :-) ), but the other way around it's also true.
In my experience, Mental Ray is never as fast with simple scenes as
Lightwave or C4D, often it takes longer to just initialize... ;-)
But render Ambient Occlusion in C4D and you find yourself drinking
more coffee than you ever should... ;-)
Or several millions of polys...
Or really large images in LW...
So nowadays I try to concentrate more on the existing strengths of
an app and use something else where it sucks ;-) (or enhance it on
my own if possible)
The good thing with knowing many apps is, that you can think outside
of the XSI-box, since you have actually _seen_ better solutions... :-)
Well, let me know how the shader works for you.
Cheers,
Thomas Helzle
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