Re: Darktree ?

Date : Mon, 3 Dec 2007 13:09:57 -0800
To : XSI(at)Softimage.COM
From : "Alan Fregtman" <alan.fregtman(at)gmail.com>
Subject : Re: Darktree ?
Hey Jm,

DarkTree aside, if you like procedurals so much, I think you may enjoy
fiddling with this freeware called MaPZone:
http://www.mapzoneeditor.com/

While it doesn't directly integrate into XSI necessarily, the idea is
you use their editor to compose awesome tilable textures with lots of
detail (and in the program, they are procedural and you can get as
close as you like, of course) and when you're happy with them you
export them as a tileable image at a resolution of your choice.

It appears to be very powerful.

   -- Alan


On Nov 22, 2007 12:10 PM, guillaume laforge
<guillaume.laforge.3d(at)gmail.com> wrote:
> >
> By external editor, do you mean the simbiontXSI shader ?
> You create your network of procedural textures in Darktree (a standalone
> program). Then you can read the procedural network result via a simbiontXSI
> shader.
>
> >How does it work exactly , Can you get informations from an XSI object to
> drive textures parameters ?
> I don't think it is possible .
>
> >As for flicking issues, their site says it has a distance node to reduce
> it.
> No need to use this node as you can do this trick directly in the render
> tree for any shader ;-).
>
> >What about render times in MR ?
> It's ok but with some bad buckets sometime ;-).
>
>
>
>
> On Nov 22, 2007 5:10 PM, JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com> wrote:
> >
> >
> >
> >
> > Hey Guillaume, glad to read you ;)
> >
> >
> >
> > By external editor, do you mean the simbiontXSI shader ?
> >
> > How does it work exactly , Can you get informations from an XSI object to
> drive textures parameters ?
> >
> > As for flicking issues, their site says it has a distance node to reduce
> it.
> >
> >
> >
> > What about render times in MR ?
> >
> >
> >
> > I Looove procedural textures.
> >
> >
> >
> > Thanks
> >
> >
> >
> >
> > Jm
> >
> >
> >
> > --- jm Khayat  / PINKA Studio ---
> >
> > --- 04 50 08 41 12 / www.pinka-prod.com ---
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Guillaume Laforge
> > Sent: jeudi 22 novembre 2007 15:07
> > To: XSI(at)Softimage.COM
> > Subject: Re: Darktree ?
> >
> >
> >
> >
> >
> >
> > Salut Jean Marc !
> >
> > The external editor is not a great idea. It can be difficult to animate
> parameters from this shader (at least with the xsi darktree plugin).
> > Sometime render buckets will failed to load the darktree shader.
> > As it is a procedural texture shader, it will be easy to map complex
> geometries but
> > with no option to filtering far details (as far as I know and 2 years
> ago...). So flickering will be hard to
> > remove with a standard sampling like 0-2 for example.
> >
> > I think you understand that I don't like Darktree :-).
> >
> > My 1/2
> >
> >
> > Guillaume
> >
> >
> > JM Khayat - PÏNKA a écrit :
> >
> > Hi everyone
> >
> >
> >
> > I'm interested in purchasing Darktree procedural texture system, so I was
> wondering if it was XSI friendly ?
> >
> >
> >
> > Thanks for your inputs
> >
> >
> >
> > Jm
> >
> >
> >
> > --- jm Khayat  / PINKA Studio ---
> >
> > --- 04 50 08 41 12 / www.pinka-prod.com ---
> >
> >
> >
> >
> >
> > --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> body: unsubscribe xsi
>
>
>
> --
> Guillaume Laforge

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  • Follow-Ups:
    • RE: Darktree ?
      • From: JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com>

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