RE: Darktree ?
| Date : Tue, 4 Dec 2007 09:29:11 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com> |
| Subject : RE: Darktree ? |
|
Hey Alan Thanks for the link, it does seem very
cool and powerful. I guess my choice will be IFW2 textures http://www.shaders.co.uk/enhance_xsi/index.htm fully integrated in XSI. Thanks again Jm --- jm Khayat / PINKA Studio --- --- 04 50 08 41 12 / www.pinka-prod.com --- -----Original Message----- Hey Jm, DarkTree aside, if you like procedurals so much, I think
you may enjoy fiddling with this freeware called MaPZone: http://www.mapzoneeditor.com/ While it doesn't directly integrate into XSI necessarily,
the idea is you use their editor to compose awesome tilable textures
with lots of detail (and in the program, they are procedural and you
can get as close as you like, of course) and when you're happy with
them you export them as a tileable image at a resolution of your
choice. It appears to be very powerful. -- Alan On Nov 22, 2007 12:10 PM, guillaume laforge <guillaume.laforge.3d(at)gmail.com> wrote: > > > By external editor, do you mean the simbiontXSI
shader ? > You create your network of procedural textures in
Darktree (a standalone > program). Then you can read the procedural network
result via a simbiontXSI > shader. > > >How does it work exactly , Can you get
informations from an XSI object to > drive textures parameters ? > I don't think it is possible . > > >As for flicking issues, their site says it has a
distance node to reduce > it. > No need to use this node as you can do this trick
directly in the render > tree for any shader ;-). > > >What about render times in MR ? > It's ok but with some bad buckets sometime ;-). > > > > > On Nov 22, 2007 5:10 PM, JM Khayat - PÏNKA
<jmkhayat(at)pinka-prod.com> wrote: > > > > > > > > > > Hey Guillaume, glad to read you ;) > > > > > > > > By external editor, do you mean the simbiontXSI
shader ? > > > > How does it work exactly , Can you get
informations from an XSI object to > drive textures parameters ? > > > > As for flicking issues, their site says it has
a distance node to reduce > it. > > > > > > > > What about render times in MR ? > > > > > > > > I Looove procedural textures. > > > > > > > > Thanks > > > > > > > > > > Jm > > > > > > > > --- jm Khayat / PINKA Studio --- > > > > --- 04 50 08 41 12 / www.pinka-prod.com --- > > > > > > > > > > > > > > > > > > > > From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf > Of Guillaume Laforge > > Sent: jeudi 22 novembre 2007 15:07 > > To: XSI(at)Softimage.COM > > Subject: Re: Darktree ? > > > > > > > > > > > > > > Salut Jean Marc ! > > > > The external editor is not a great idea. It can
be difficult to animate > parameters from this shader (at least with the xsi
darktree plugin). > > Sometime render buckets will failed to load the
darktree shader. > > As it is a procedural texture shader, it will
be easy to map complex > geometries but > > with no option to filtering far details (as far
as I know and 2 years > ago...). So flickering will be hard to > > remove with a standard sampling like 0-2 for
example. > > > > I think you understand that I don't like
Darktree :-). > > > > My 1/2 > > > > > > Guillaume > > > > > > JM Khayat - PÏNKA a écrit : > > > > Hi everyone > > > > > > > > I'm interested in purchasing Darktree
procedural texture system, so I was > wondering if it was XSI friendly ? > > > > > > > > Thanks for your inputs > > > > > > > > Jm > > > > > > > > --- jm Khayat / PINKA Studio --- > > > > --- 04 50 08 41 12 / www.pinka-prod.com --- > > > > > > > > > > > > --- Unsubscribe? Mail Majordomo(at)Softimage.COM
with the following text in > body: unsubscribe xsi > > > > -- > Guillaume Laforge --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following text in body: unsubscribe xsi |
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