RE: Darktree ?

Date : Tue, 4 Dec 2007 09:29:11 +0100
To : <XSI(at)Softimage.COM>
From : JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com>
Subject : RE: Darktree ?

Hey Alan

Thanks for the link, it does seem very cool and powerful.

 

I guess my choice will be IFW2 textures

http://www.shaders.co.uk/enhance_xsi/index.htm

fully integrated in XSI.

 

Thanks again

 

Jm

 

--- jm Khayat  / PINKA Studio ---

--- 04 50 08 41 12 / www.pinka-prod.com ---

 

 

 

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Fregtman
Sent: lundi 3 décembre 2007 22:10
To: XSI(at)Softimage.COM
Subject: Re: Darktree ?

 

Hey Jm,

 

DarkTree aside, if you like procedurals so much, I think you may enjoy

fiddling with this freeware called MaPZone:

http://www.mapzoneeditor.com/

 

While it doesn't directly integrate into XSI necessarily, the idea is

you use their editor to compose awesome tilable textures with lots of

detail (and in the program, they are procedural and you can get as

close as you like, of course) and when you're happy with them you

export them as a tileable image at a resolution of your choice.

 

It appears to be very powerful.

 

   -- Alan

 

 

On Nov 22, 2007 12:10 PM, guillaume laforge

<guillaume.laforge.3d(at)gmail.com> wrote:

> >

> By external editor, do you mean the simbiontXSI shader ?

> You create your network of procedural textures in Darktree (a standalone

> program). Then you can read the procedural network result via a simbiontXSI

> shader.

> 

> >How does it work exactly , Can you get informations from an XSI object to

> drive textures parameters ?

> I don't think it is possible .

> 

> >As for flicking issues, their site says it has a distance node to reduce

> it.

> No need to use this node as you can do this trick directly in the render

> tree for any shader ;-).

> 

> >What about render times in MR ?

> It's ok but with some bad buckets sometime ;-).

> 

> 

> 

> 

> On Nov 22, 2007 5:10 PM, JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com> wrote:

> >

> >

> >

> >

> > Hey Guillaume, glad to read you ;)

> >

> >

> >

> > By external editor, do you mean the simbiontXSI shader ?

> >

> > How does it work exactly , Can you get informations from an XSI object to

> drive textures parameters ?

> >

> > As for flicking issues, their site says it has a distance node to reduce

> it.

> >

> >

> >

> > What about render times in MR ?

> >

> >

> >

> > I Looove procedural textures.

> >

> >

> >

> > Thanks

> >

> >

> >

> >

> > Jm

> >

> >

> >

> > --- jm Khayat  / PINKA Studio ---

> >

> > --- 04 50 08 41 12 / www.pinka-prod.com ---

> >

> >

> >

> >

> >

> >

> >

> >

> >

> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf

> Of Guillaume Laforge

> > Sent: jeudi 22 novembre 2007 15:07

> > To: XSI(at)Softimage.COM

> > Subject: Re: Darktree ?

> >

> >

> >

> >

> >

> >

> > Salut Jean Marc !

> >

> > The external editor is not a great idea. It can be difficult to animate

> parameters from this shader (at least with the xsi darktree plugin).

> > Sometime render buckets will failed to load the darktree shader.

> > As it is a procedural texture shader, it will be easy to map complex

> geometries but

> > with no option to filtering far details (as far as I know and 2 years

> ago...). So flickering will be hard to

> > remove with a standard sampling like 0-2 for example.

> >

> > I think you understand that I don't like Darktree :-).

> >

> > My 1/2

> >

> >

> > Guillaume

> >

> >

> > JM Khayat - PÏNKA a écrit :

> >

> > Hi everyone

> >

> >

> >

> > I'm interested in purchasing Darktree procedural texture system, so I was

> wondering if it was XSI friendly ?

> >

> >

> >

> > Thanks for your inputs

> >

> >

> >

> > Jm

> >

> >

> >

> > --- jm Khayat  / PINKA Studio ---

> >

> > --- 04 50 08 41 12 / www.pinka-prod.com ---

> >

> >

> >

> >

> >

> > --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in

> body: unsubscribe xsi

> 

> 

> 

> --

> Guillaume Laforge

 

---

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