yep. if you look at the table for the supportet entities that get
across with crosswalk, you find that the max camera is not supported,
the maya camera is though.
ciao
franky
Monday, December 3, 2007, 5:37:33 PM, you wrote:
AS> I did a project this summer where I used it between Maya and XSI
AS> and the camera worked just fine using crosswalk 2.03
AS> I didn't know that Max wasn't seamless though..
AS> Adam
AS> ----- Original Message -----
AS> From: Sandy Sutherland <sandy(at)blackginger.tv>
AS> Date: Sunday, December 2, 2007 11:35 pm
AS> Subject: Re: 3dsmax camera's to xsi, possible??
AS> To: XSI(at)Softimage.COM
>> There is a tool available to transfer cameras between Maya, XSI
>> and Max
>>
>> S.
>>
>>
>> Rob Wuijster wrote:
>> > I would if I could, or know how.. ;-)
>> >
>> > I find it hard to believe this stuff hasn't come up more
>> often, and
>> > that it is not yet in Crosswalk.
>> >
>> > Anyone use Polytrans or Deep Exploration for stuff like this
>> in
>> > combination with .FBX, .XSI and CrossWalk??
>> >
>> > vr.gr.,
>> >
>> > Rob Wuijster
>> > Glassworks Amsterdam
>> >
>> >
>> > Alexander Hemery wrote:
>> >> Hi Rob,
>> >>
>> >> how about exporting an ASCII Scene *.ASE format from MAX and
>> then
>> >> making a script in XSI parse that file and recreate a camera
>> with
>> >> those settings ?
>> >>
>> >> Alex.
>> >>
>> >> ----- Original Message ----- From: "Rob Wuijster"
>> >> <rob(at)glassworksamsterdam.nl>
>> >> To: <XSI(at)Softimage.COM>
>> >> Sent: Thursday, November 29, 2007 4:21 PM
>> >> Subject: 3dsmax camera's to xsi, possible??
>> >>
>> >>
>> >>> Hi all,
>> >>>
>> >>> Even with the new crosswalk v. 2.5 it's still not possible
>> to export
>> >>> your camera's from 3dsmax to xsi.
>> >>>
>> >>> I've searched the web, found some tools (motionblur.it) but
>> they
>> >>> don't work properly. I get the wrong FOV's, or the camera's
>> are
>> >>> looking in the wrong direction, no interests etc.
>> >>>
>> >>> Is there something out there that does work? I managed to
>> get the
>> >>> scene in with a combination of crosswalk and fbx for the
>> geometry,
>> >>> but the camera's won't come in properly, not even with fbx.
>> >>>
>> >>> --
>> >>>
>> >>> cheers,
>> >>>
>> >>> Rob Wuijster
>> >>> Glassworks Amsterdam
>> >>> ---
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>> >>
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>> --
>> ----------------------------------------------------------
>> Sandy Sutherland Digital Doodeller - TD
>> Blackginger (Cape) http://www.blackginger.tv
>> mailto:sandy(at)blackginger.tv
>> (P) (+27 21) 488 1188 (Cel) 0827893789
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