Re: 3dsmax camera's to xsi, possible??
| Date : Tue, 04 Dec 2007 11:36:20 +0100 |
| To : XSI(at)Softimage.COM |
| From : Rob Wuijster <rob(at)glassworksamsterdam.nl> |
| Subject : Re: 3dsmax camera's to xsi, possible?? |
This might be something specific to MAX, I don't know.
But the fact is that the image in camera changes a lot going back from 4/3 to 16/9, so it might need some work though.
vr.gr.,
Rob Wuijster Glassworks Amsterdam
Frank Lenhard wrote:
yep. if you look at the table for the supportet entities that get across with crosswalk, you find that the max camera is not supported, the maya camera is though.
ciao franky
Monday, December 3, 2007, 5:37:33 PM, you wrote:
AS> I did a project this summer where I used it between Maya and XSI
AS> and the camera worked just fine using crosswalk 2.03
AS> I didn't know that Max wasn't seamless though..
AS> Adam
AS> ----- Original Message ----- AS> From: Sandy Sutherland <sandy(at)blackginger.tv> AS> Date: Sunday, December 2, 2007 11:35 pm AS> Subject: Re: 3dsmax camera's to xsi, possible?? AS> To: XSI(at)Softimage.COM
There is a tool available to transfer cameras between Maya, XSI and Max
S.
Rob Wuijster wrote:often, andI would if I could, or know how.. ;-)
I find it hard to believe this stuff hasn't come up moreinthat it is not yet in Crosswalk.
Anyone use Polytrans or Deep Exploration for stuff like thisthencombination with .FBX, .XSI and CrossWalk??
vr.gr.,
Rob Wuijster Glassworks Amsterdam
Alexander Hemery wrote:Hi Rob,
how about exporting an ASCII Scene *.ASE format from MAX andwithmaking a script in XSI parse that file and recreate a camerato exportthose settings ?
Alex.
----- Original Message ----- From: "Rob Wuijster" <rob(at)glassworksamsterdam.nl>
To: <XSI(at)Softimage.COM>
Sent: Thursday, November 29, 2007 4:21 PM
Subject: 3dsmax camera's to xsi, possible??
Hi all,
Even with the new crosswalk v. 2.5 it's still not possibletheyyour camera's from 3dsmax to xsi.
I've searched the web, found some tools (motionblur.it) butaredon't work properly. I get the wrong FOV's, or the camera'sget thelooking in the wrong direction, no interests etc.
Is there something out there that does work? I managed togeometry,scene in with a combination of crosswalk and fbx for thetext inbut the camera's won't come in properly, not even with fbx.
--
cheers,
Rob Wuijster
Glassworks Amsterdam
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- References:
- Re: 3dsmax camera's to xsi, possible??
- From: Sandy Sutherland <sandy(at)blackginger.tv>
- Re: 3dsmax camera's to xsi, possible??
- From: Adam Sale <adamsale(at)shaw.ca>
- Re[2]: 3dsmax camera's to xsi, possible??
- From: Frank Lenhard <franky(at)ixdream.com>
- Re: 3dsmax camera's to xsi, possible??
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