yup.... this is really weird......
g
Rob Wuijster wrote:
Just to throw in the obvious, are all passes using the same filter
type/size and AA settings?
vr.gr.,
Rob Wuijster
Glassworks Amsterdam
Gerbrand Nel wrote:
Tried premultiply in after fix, tried math comp in the composite,
tried photoshop......the problem only shows up on some geometry in
the frame, not all of it so it can't be the way I'm comping. it seems
to have something to do with frame buffering... it doesn't fix the
problem but bakes it less apparent ???????????????????
Chris Marshall wrote:
the way you comp your passes can be effected by the aliasing. How
are you applying the ambient occlusion?
Gerbrand Nel wrote:
hi alan
It's not a premultiply thing.... I'm shure of that
Chris:
what do you mean ""aliasing 'fringing' type thing"" ?? because the
aliasing is the same for both passes
G
Chris Marshall wrote:
Is it more of an aliasing 'fringing' type thing, rather than
passes not lining up?
Gerbrand Nel wrote:
I have a strange problem when rendering different passes
They don't line op in some places but do in others. My render
settings are identical for the different passes.
I've attached an example of a ambient occlusion render comped
over a flat color render The same happens on other passes but not
on the same geometry
render
Has anyone seen this before????
G
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