i think I've had this before and I cant remember how it was fixed...
Could it be your anti-aliasing settings inside the ambient occlusion
node? Not accurate enough?
Chris Marshall wrote:
Strange!
Gerbrand Nel wrote:
Tried premultiply in after fix, tried math
comp in the composite, tried photoshop......the problem only shows up
on some geometry in the frame, not all of it so it can't be the way I'm
comping. it seems to have something to do with frame buffering... it
doesn't fix the problem but bakes it less apparent ???????????????????
Chris Marshall wrote:
the way you comp your passes can be
effected by the aliasing. How are you applying the ambient occlusion?
Gerbrand Nel wrote:
hi alan
It's not a premultiply thing.... I'm shure of that
Chris:
what do you mean ""aliasing 'fringing' type thing"" ?? because the
aliasing is the same for both passes
G
Chris Marshall wrote:
Is it more of an aliasing 'fringing'
type thing, rather than passes not lining up?
Gerbrand Nel wrote:
I have a strange problem when
rendering different passes
They don't line op in some places but do in others. My render settings
are identical for the different passes.
I've attached an example of a ambient occlusion render comped over a
flat color render The same happens on other passes but not on the same
geometry
render
Has anyone seen this before????
G
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Dawa Fruitman
Animation director
TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
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