I’ve seen it too, not that long ago and I’d never
seen it before either. You may be right about it being a channels thing. It may
also be a 6.5 thing. Have you tried running a test of pass against channel with
a comp, just to see what happens?
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Dawa
Sent: 04 December 2007 16:45
To: XSI(at)Softimage.COM
Subject: [SPAM] Re: renders not lining up
i think I've had this before and I cant remember how it was
fixed...
Could it be your anti-aliasing settings inside the ambient occlusion node? Not
accurate enough?
Chris Marshall wrote:
Strange!
Gerbrand Nel wrote:
Tried premultiply in after fix, tried math comp in the
composite, tried photoshop......the problem only shows up on some geometry in
the frame, not all of it so it can't be the way I'm comping. it seems to have
something to do with frame buffering... it doesn't fix the problem but bakes it
less apparent ???????????????????
Chris Marshall wrote:
the way you comp your passes can be effected by the
aliasing. How are you applying the ambient occlusion?
Gerbrand Nel wrote:
hi alan
It's not a premultiply thing.... I'm shure of that
Chris:
what do you mean ""aliasing 'fringing' type thing"" ??
because the aliasing is the same for both passes
G
Chris Marshall wrote:
Is it more of an aliasing 'fringing' type thing, rather than
passes not lining up?
Gerbrand Nel wrote:
I have a strange problem when
rendering different passes
They don't line op in some places but do in others. My render settings are
identical for the different passes.
I've attached an example of a ambient occlusion render comped over a flat color
render The same happens on other passes but not on the same geometry
render
Has anyone seen this before????
G
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Dawa Fruitman
Animation director
TOPIX
35 McCaul St., Suite 200, Toronto, ON, M5T 1V7
t 416.971.7711 f 416.971.9277
www.topixfx.com
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