Re: GI Casters and Recievers

Date : Tue, 4 Dec 2007 16:58:55 -0800
To : XSI(at)Softimage.COM
From : "Thiago Costa" <thiagocosta3d(at)gmail.com>
Subject : Re: GI Casters and Recievers
I couldn't reproduce this... flags are working fine. im using 6.5..

 "Would be great if XSI could create a a special group that could only contain a unique object."

I know what you want... but, isn't it a partition?
and also.. hierarchic grouping could be done using transform groups or whatever you branch select a model or a null and applying overrides on top of it.


Thiago Costa
lead 3d artist - nervo.tv

On 04/12/2007, Sofronis Efstathiou <SEfstathiou(at)bournemouth.ac.uk > wrote:
Hi Adam,

Thats correct, If I want only certain objects in XSI to become recievers or a caster, The GI render fails to take this account, everything in the scene contributes to the effect.  It is possible to use Groups, with Overides containing GI Caster/reciever flags, but this is unreliable...especially as multiple groups can contain the same object within it...is it to confuse XSI i.e. a grid can be located within a group set up as a reciever and a caster, but also in a group that has the visible flag turned off.  Would be great if XSI could create a a special group that could only contain a unique object.

________________________________

From: owner-xsi(at)Softimage.COM on behalf of Adam Sale
Sent: Tue 04/12/2007 23:22
To: XSI(at)Softimage.COM
Subject: Re: GI Casters and Recievers


Saf.. you're saying that the gi transmitter and receiver flags don't update properly when they are in partitions or groups? I can't recall coming across this, though it has been a few months since I've done any GI rendering

----- Original Message -----
From: Sofronis Efstathiou <SEfstathiou(at)bournemouth.ac.uk>
Date: Tuesday, December 4, 2007 2:18 pm
Subject: GI Casters and Recievers
To: XSI(at)Softimage.COM

> Hello,
>
> Has anyone else experienced the GI Casters and Recievers problem
> in XSI?  Or know if there is a work around?  The
> problem is that there is no way for the user to stipulate which
> objects are Casters and Recievers within the scene.  I've
> tried using groups and overides, which works, but is
> intermittent, and not reliable.  Using the GI Visible flag
> is not an option.
>
> I just done a quick check and seen this has been reported before
> in version 6.01, but I can't believe it's still present in 6.5....
> Any help muich appreciated.
>
> For future information, does anyone know how to check if a
> certain problem has been reported to Softimage, it's a website
> right?
>
> Cheers
>
> Saf
>
>
>
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