Re: GI Casters and Recievers
| Date : Tue, 04 Dec 2007 20:09:37 -0800 |
| To : XSI(at)Softimage.COM |
| From : Adam Sale <adamsale(at)shaw.ca> |
| Subject : Re: GI Casters and Recievers |
yup, partitions will only allow object to belong to one partition per pass.
Even so, with groups, I just find that I manage them so that there aren't any conflicts
between render visibility and / or gi receive / transmit.
Adam
----- Original Message -----
From: Thiago Costa <thiagocosta3d@gmail.com>
Date: Tuesday, December 4, 2007 5:26 pm
Subject: Re: GI Casters and Recievers
To: XSI@Softimage.COM
> I couldn't reproduce this... flags are working fine. im using 6.5..
>
> "Would be great if XSI could create a a special group that
> could only
> > contain a unique object."
>
>
> I know what you want... but, isn't it a partition?
> and also.. hierarchic grouping could be done using transform
> groups or
> whatever you branch select a model or a null and applying
> overrides on top
> of it.
>
>
> Thiago Costa
> lead 3d artist - nervo.tv
>
> On 04/12/2007, Sofronis Efstathiou
> <SEfstathiou@bournemouth.ac.uk> wrote:
> >
> > Hi Adam,
> >
> > Thats correct, If I want only certain objects in XSI to become
> recievers> or a caster, The GI render fails to take this
> account, everything in the
> > scene contributes to the effect. It is possible to use
> Groups, with
> > Overides containing GI Caster/reciever flags, but this is
> > unreliable...especially as multiple groups can contain the
> same object
> > within it...is it to confuse XSI i.e. a grid can be located
> within a group
> > set up as a reciever and a caster, but also in a group that
> has the visible
> > flag turned off. Would be great if XSI could create a a
> special group that
> > could only contain a unique object.
> >
> > ________________________________
> >
> > From: owner-xsi@Softimage.COM on behalf of Adam Sale
> > Sent: Tue 04/12/2007 23:22
> > To: XSI@Softimage.COM
> > Subject: Re: GI Casters and Recievers
> >
> >
> > Saf.. you're saying that the gi transmitter and receiver flags don't
> > update properly when they are in partitions or groups? I can't
> recall coming
> > across this, though it has been a few months since I've done
> any GI
> > rendering
> >
> > ----- Original Message -----
> > From: Sofronis Efstathiou <SEfstathiou@bournemouth.ac.uk>
> > Date: Tuesday, December 4, 2007 2:18 pm
> > Subject: GI Casters and Recievers
> > To: XSI@Softimage.COM
> >
> > > Hello,
> > >
> > > Has anyone else experienced the GI Casters and Recievers problem
> > > in XSI? Or know if there is a work around? The
> > > problem is that there is no way for the user to stipulate which
> > > objects are Casters and Recievers within the scene. I've
> > > tried using groups and overides, which works, but is
> > > intermittent, and not reliable. Using the GI Visible flag
> > > is not an option.
> > >
> > > I just done a quick check and seen this has been reported before
> > > in version 6.01, but I can't believe it's still present in 6.5....
> > > Any help muich appreciated.
> > >
> > > For future information, does anyone know how to check if a
> > > certain problem has been reported to Softimage, it's a website
> > > right?
> > >
> > > Cheers
> > >
> > > Saf
> > >
> > >
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> > > text in body:
> > > unsubscribe xsi
> > >
> >
> >
> >
>
- References:
- GI Casters and Recievers
- From: "Sofronis Efstathiou" <SEfstathiou(at)bournemouth.ac.uk>
- Re: GI Casters and Recievers
- From: Adam Sale <adamsale(at)shaw.ca>
- RE: GI Casters and Recievers
- From: "Sofronis Efstathiou" <SEfstathiou(at)bournemouth.ac.uk>
- Re: GI Casters and Recievers
- From: "Thiago Costa" <thiagocosta3d(at)gmail.com>
- GI Casters and Recievers
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