Re: GI Casters and Recievers

Date : Tue, 04 Dec 2007 20:09:37 -0800
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: GI Casters and Recievers
yup, partitions will only allow object to belong to one partition per pass.
Even so, with groups, I just find that I manage them so that there aren't any conflicts
between render visibility and / or gi receive / transmit.
 
Adam
 


----- Original Message -----
From: Thiago Costa <thiagocosta3d@gmail.com>
Date: Tuesday, December 4, 2007 5:26 pm
Subject: Re: GI Casters and Recievers
To: XSI@Softimage.COM

> I couldn't reproduce this... flags are working fine. im using 6.5..
>
>  "Would be great if XSI could create a a special group that
> could only
> > contain a unique object."
>
>
> I know what you want... but, isn't it a partition?
> and also.. hierarchic grouping could be done using transform
> groups or
> whatever you branch select a model or a null and applying
> overrides on top
> of it.
>
>
> Thiago Costa
> lead 3d artist - nervo.tv
>
> On 04/12/2007, Sofronis Efstathiou
> <SEfstathiou@bournemouth.ac.uk> wrote:
> >
> > Hi Adam,
> >
> > Thats correct, If I want only certain objects in XSI to become
> recievers> or a caster, The GI render fails to take this
> account, everything in the
> > scene contributes to the effect.  It is possible to use
> Groups, with
> > Overides containing GI Caster/reciever flags, but this is
> > unreliable...especially as multiple groups can contain the
> same object
> > within it...is it to confuse XSI i.e. a grid can be located
> within a group
> > set up as a reciever and a caster, but also in a group that
> has the visible
> > flag turned off.  Would be great if XSI could create a a
> special group that
> > could only contain a unique object.
> >
> > ________________________________
> >
> > From: owner-xsi@Softimage.COM on behalf of Adam Sale
> > Sent: Tue 04/12/2007 23:22
> > To: XSI@Softimage.COM
> > Subject: Re: GI Casters and Recievers
> >
> >
> > Saf.. you're saying that the gi transmitter and receiver flags don't
> > update properly when they are in partitions or groups? I can't
> recall coming
> > across this, though it has been a few months since I've done
> any GI
> > rendering
> >
> > ----- Original Message -----
> > From: Sofronis Efstathiou <SEfstathiou@bournemouth.ac.uk>
> > Date: Tuesday, December 4, 2007 2:18 pm
> > Subject: GI Casters and Recievers
> > To: XSI@Softimage.COM
> >
> > > Hello,
> > >
> > > Has anyone else experienced the GI Casters and Recievers problem
> > > in XSI?  Or know if there is a work around?  The
> > > problem is that there is no way for the user to stipulate which
> > > objects are Casters and Recievers within the scene.  I've
> > > tried using groups and overides, which works, but is
> > > intermittent, and not reliable.  Using the GI Visible flag
> > > is not an option.
> > >
> > > I just done a quick check and seen this has been reported before
> > > in version 6.01, but I can't believe it's still present in 6.5....
> > > Any help muich appreciated.
> > >
> > > For future information, does anyone know how to check if a
> > > certain problem has been reported to Softimage, it's a website
> > > right?
> > >
> > > Cheers
> > >
> > > Saf
> > >
> > >
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@Softimage.COM with the following
> > > text in body:
> > > unsubscribe xsi
> > >
> >
> >
> >
>

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.