Hey guys,
Had some rig idea and was gonna try some guide hair dynamics with it.
I want this single guide hair to collide with my cylinder. It does,
however, it's as if the collisions were offset radically. Look at the
image attached.
The cylinder has the operator stack frozen beforehand, and the
transformation values as well, so I don't think it's that. (and yes,
it's set to "actual shape" collisions.)
Am I missing something? anyone had any similar issue? =/
-- Alan
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