bah! i'm an idiot. Collision Type was not set to "Exact". Completely
forgot about that part.
Nothing to see here.. move along.
On Dec 5, 2007 12:46 AM, Alan Fregtman <alan.fregtman(at)gmail.com> wrote:
> Argh.. forgot to attach the image... (sorry)
>
>
> On Dec 5, 2007 12:45 AM, Alan Fregtman <alan.fregtman(at)gmail.com> wrote:
> > Hey guys,
> >
> > Had some rig idea and was gonna try some guide hair dynamics with it.
> > I want this single guide hair to collide with my cylinder. It does,
> > however, it's as if the collisions were offset radically. Look at the
> > image attached.
> >
> > The cylinder has the operator stack frozen beforehand, and the
> > transformation values as well, so I don't think it's that. (and yes,
> > it's set to "actual shape" collisions.)
> >
> > Am I missing something? anyone had any similar issue? =/
> >
> > -- Alan
> >
>
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