RE: the Cycle thing
| Date : Thu, 6 Dec 2007 18:43:21 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com> |
| Subject : RE: the Cycle thing |
|
Well, in our IK/FK case, it works ok because when IK was selected
to drive the skeleton, the effector of the bone chain follows linearly the ik
goal, and when FK was selected, the ik goal follows the rotation of the bone. It’s a win/win situation ;) >I
never used it in production but it should be ok as it does nothing special on
the rig. Hehe, snow is not far from the studio now, half an hour and you’re
on the slope ;)) >Hope
your ok too and that you find some time for some ski sessions in Haute-Savoie ( between xsi sessions ;-) ). Don’t tell me you miss it ;)) Jm --- jm Khayat / PINKA Studio --- --- 04 50 08 41 12 / www.pinka-prod.com ---
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Guillaume
Laforge >Did you notice some weird behavior or
drawbacks on the use of this technique in production ? Salut Guillaume I hope you’re ok. Thanks for your input. It’s in fact comforting us in the
direction of how resolving this issue. We did solve the IK-FK blend ala Motion builder – where
the IK rig drives the FK and vice versa - with that same technique. The tests we made so far on our in-house basic human rig are
quite encouraging. Did you notice some weird behavior or drawbacks on the use of
this technique in production ? Thanks Jm --- jm Khayat / PINKA Studio --- --- 04 50 08 41 12 / www.pinka-prod.com --- From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On
Behalf Of guillaume laforge Salut Jean Marc, On Dec 5, 2007 12:49 PM, JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com> wrote: Hi all Two existential
questions from our TD department here : First is : Is
it possible to create a relation between 2 objects which are influencing each
other, without creating the « cycle » issue ? For example : Obj A position
influences Obj B position and Obj B position influences Obj A position back
again. Can we think of
creating a bi-directional constraint via a Script Operator ? And another
one : Is it possible to create a Script operator to deal with global
transformations of an object, while keeping the possibility to move this object
with the Move tool in the UI ? Thanks for your help Jm --- jm Khayat / PINKA Studio
--- --- 04 50 08 41
12 / www.pinka-prod.com
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- References:
- Render-q yellow border
- From: "Prodeep Ghosh" <prodeepghosh(at)gmail.com>
- the Cycle thing
- From: JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com>
- Re: the Cycle thing
- From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
- RE: the Cycle thing
- From: JM Khayat - PÏNKA <jmkhayat(at)pinka-prod.com>
- Re: the Cycle thing
- From: Guillaume Laforge <guillaume(at)alamaison.fr>
- Render-q yellow border
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