Hi all,
Is it possible to remove particles from a cloud using a Particle Event? The ParticleCollection object doesn't seem to support it....
Basically, I'm looking for a way to only emit particles based on the velocity of the object (or it's deformations).
I would have preferred a SCOP that would update a weightmap on the geometry which I could then use to drive the emission, but it doesn't seem doable.... The way I'm trying to approach it now is to emit all the particles and then clean out the one that are age=0 and velocity below a certain threshold - thus giving the impression that they were never there in the first place... seems like a really crappy way to be doing this, I know - if anyone has any suggestions I'm all ears!
Cheers,
DAN