From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Dan Yargici
Sent: 11 December 2007 11:08
To: XSI(at)Softimage.COM
Subject: Re: [Scripting] Is it possible to dynamically change....
Hi Kim,
What I've been trying to achieve is to check a weightmap for any weights above
zero, take those vertices, find their neighbouring polys and update the cluster
so it contains only those polys with weighted vertices. This way you
could have a hair object from cluster that would only give you guide hairs on
polys that had weights which would also drive the density.
Make sense?
I've decide to make this a 'run-once' style script now that the user would run
after each modification.
Thanks,
DAN
On Dec 11, 2007 10:20 AM, kim aldis < xsi(at)kim-aldis.co.uk> wrote:
It depends what you're doing to
the cluster. You can't change the count of items in the cluster – you'll
probably be able to decrease them but increasing will give problems. Other than
that, you can add a custom op to a cluster.
My experience with clusters is
mostly with UVs, I've never messed with other cluster types. They can be
fiddly, though.
Is it possible to dynamically change the
members of a cluster via a SCOP, or should I stop wasting my time trying to
figure it out?!
Thanks,
DAN