RE: [Scripting] Is it possible to dynamically change....

Date : Tue, 11 Dec 2007 12:51:23 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <xsi(at)kim-aldis.co.uk>
Subject : RE: [Scripting] Is it possible to dynamically change....

It’ll be a whole lot easier as a run once command. Without digging around a bit I couldn’t say how easy it would be though.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Dan Yargici
Sent: 11 December 2007 11:08
To: XSI(at)Softimage.COM
Subject: Re: [Scripting] Is it possible to dynamically change....

 

Hi Kim,

What I've been trying to achieve is to check a weightmap for any weights above zero, take those vertices, find their neighbouring polys and update the cluster so it contains only those polys with weighted vertices.  This way you could have a hair object from cluster that would only give you guide hairs on polys that had weights which would also drive the density.

Make sense?

I've decide to make this a 'run-once' style script now that the user would run after each modification.

Thanks,

DAN

On Dec 11, 2007 10:20 AM, kim aldis < xsi(at)kim-aldis.co.uk> wrote:

It depends what you're doing to the cluster. You can't change the count of items in the cluster – you'll probably be able to decrease them but increasing will give problems. Other than that, you can add a custom op to a cluster.

 

My experience with clusters is mostly with UVs, I've never messed with other cluster types. They can be fiddly, though.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Dan Yargici
Sent: 11 December 2007 10:06
To: xsi(at)Softimage.COM
Subject: [Scripting] Is it possible to dynamically change....

 

Is it possible to dynamically change the members of a cluster via a SCOP, or should I stop wasting my time trying to figure it out?!

Thanks,

DAN

 


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