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Coming back to this - does anyone know of a way to rendermap out Motion Vectors in world space?
Ideally I'd still like to be able to do something along the lines I mentioned in my first post....
Cheers,
DAN
On Dec 10, 2007 3:47 PM, Dan Yargici < danyargici(at)gmail.com> wrote:
Hi Morten, It's a sound idea, but it would be a knot in the pipeline and probably wouldn't be worth it for what it would add to the shot...
Cheers,
DAN
On Dec 10, 2007 3:36 PM, Morten Bartholdy <
xsi(at)colorshopvfx.dk> wrote:
How about using a motionvector shader and try and
hook emissions up to that? Might require you to rendermap a texture sequence but
it seems to me you could find a clip value and emit particles when the values
are above it.
Morten Bartholdy 3D & VFX
Artist
----- Original Message -----
Sent: Monday, December 10, 2007 4:21
PM
Subject: [Sripting] Removing particles
via event?
Hi all,
Is it possible to remove particles from a cloud
using a Particle Event? The ParticleCollection object doesn't seem to
support it....
Basically, I'm looking for a way to only emit particles
based on the velocity of the object (or it's deformations).
I would
have preferred a SCOP that would update a weightmap on the geometry which I
could then use to drive the emission, but it doesn't seem doable.... The
way I'm trying to approach it now is to emit all the particles and then clean
out the one that are age=0 and velocity below a certain threshold - thus
giving the impression that they were never there in the first place... seems
like a really crappy way to be doing this, I know - if anyone has any
suggestions I'm all ears!
Cheers,
DAN
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