Phil's tip of using Color_Math_Basic seems to work exactly like I
wanted. (Thanks Phil! :)
I'll try the other methods you guys mentioned to see if one of them
works better or differently.
Thanks a lot to everyone who replied! =D
On Dec 16, 2007 7:06 PM, Stephen Davidson <Magic_FX(at)bellsouth.net> wrote:
> I know this is kind of a manual way of doing it, but I mix the color
> back into the reflection map in Photoshop. This gives me much more
> control.
>
>
> Best Regards,
>
> Steve Davidson
>
> (954)552-7956
> www.3danimationmagic.com
>
> Now on YouTube: www.youtube.com/3danimationmagic
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Alan Fregtman
> Sent: Sunday, December 16, 2007 5:14 PM
> To: xsi(at)Softimage.COM
> Subject: Don't want reflective material to lose color
>
>
>
> Hey guys,
>
> In XSI, the higher the reflectivity of a material, the more mirror-like it
> is, of course, and thus its color (diffuse) kinda begins to dissapear.
>
> What if I still wanted it to be somewhat reflective but I didn't wish the
> main color to get so attenuated? Any idea how I would accomplish this? What
> kind of material/shader should I look into?
>
> Thanks,
>
> -- Alan
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