http://softimage.wiki.avid.com/index.php/Softbody_and_Envelope_wiggle_(FAQ)
Gotta love answering your own questions.....
Anyway, I tried that and had some luck. I had a fatty-looking cilinder
and I got it to bend and jiggle simultaneously, however, it only
jiggles based on motion from its parent, not the bones, so I wonder if
you guys know any workarounds to have it react to bone animation
instead of only when the parent object is moving?
-- Alan
On Dec 22, 2007 11:27 PM, Alan Fregtman <alan.fregtman(at)gmail.com> wrote:
> Hey guys,
>
> Anyone succeeded with having a softbody simulation on an enveloped mesh?
>
> I'm thinking a way to get around it is to have intermediate simplified
> objects to which I apply softbodies and those are merely parented,
> then I can use their jiggle to drive other deformers in an enveloped
> mesh so it jiggles while being enveloped as well. Is this alright or
> are there better alternatives I'm overlooking?
>
> All help appreciated,
>
> -- Alan
>
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